Indigo Renderer 2.4.9
Indigo Renderer 2.4.9
This is an Indigo 2.4 Stable release candidate build.
Windows builds now have the correct runtime libraries included, fixing the "application configuration is incorrect" problem. Mac and Linux builds now also include the network manager application.
A number of performance and efficiency improvements have been included; fans of MLT modes will definitely want to check it out!
Windows 32 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Windows 64 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Mac OS 32+64 bit: http://www.indigorenderer.com/dist/beta ... .2.4.9.zip
Linux 32 bit: http://www.indigorenderer.com/dist/beta ... 4.9.tar.gz
Linux 64 bit: http://www.indigorenderer.com/dist/beta ... 4.9.tar.gz
Changelog:
2.4.9
* Added network manager to Linux and Mac builds.
* Fixed included runtime libraries on Windows.
* Much faster blackbody lights.
* Much more efficient MLT.
* Fixed mac UI (toolbar, toolbuttons) for dark and nighttime theme
* Fixed crash when Oren-Nayar emitter had zero albedo.
* EXR saving now saves 32-bit per channel RGB images, instead of 16-bit per channel RGBA images.
* Fixed clipping of EXR values.
* Re-enabled save_untonemapped_exr
Windows builds now have the correct runtime libraries included, fixing the "application configuration is incorrect" problem. Mac and Linux builds now also include the network manager application.
A number of performance and efficiency improvements have been included; fans of MLT modes will definitely want to check it out!
Windows 32 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Windows 64 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe
Mac OS 32+64 bit: http://www.indigorenderer.com/dist/beta ... .2.4.9.zip
Linux 32 bit: http://www.indigorenderer.com/dist/beta ... 4.9.tar.gz
Linux 64 bit: http://www.indigorenderer.com/dist/beta ... 4.9.tar.gz
Changelog:
2.4.9
* Added network manager to Linux and Mac builds.
* Fixed included runtime libraries on Windows.
* Much faster blackbody lights.
* Much more efficient MLT.
* Fixed mac UI (toolbar, toolbuttons) for dark and nighttime theme
* Fixed crash when Oren-Nayar emitter had zero albedo.
* EXR saving now saves 32-bit per channel RGB images, instead of 16-bit per channel RGBA images.
* Fixed clipping of EXR values.
* Re-enabled save_untonemapped_exr
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo Renderer 2.4.9
My day, it has been made! :)
Re: Indigo Renderer 2.4.9
good progress ! Is good to see new versions of indigo in quick time :) What about version with GPU ?
Re: Indigo Renderer 2.4.9
Uhh yeah! :D* Much faster blackbody lights.
* Much more efficient MLT.
* EXR saving now saves 32-bit per channel RGB images, instead of 16-bit per channel RGBA images.
* Fixed clipping of EXR values.
Re: Indigo Renderer 2.4.9
thanks a lot for fixing the EXR stuff!
Just a question about the BlackBody speed up: What is the fastest lightsource to use?
I stuck to using uniform always if I need white light and for textured emitters + EnvMaps...
Its stable when the evil BiDir bug is killed! But Ono told already to work on it... an news here?
Maybe it is also time to talk more about the "floating license System".
they don't seem to be compatible with the normal license key!
Do we need to buy new keys for this?
Also I "found out" that the Slave Keys you get together with the lifetime license of Indigo are 2.x slave Keys only!?!
you guys that don't know, here are some links regarding the changelog:
* Fixed clipping of EXR values.
http://www.indigorenderer.com/forum/vie ... 565#p90565
* EXR saving now saves 32-bit per channel RGB images, instead of 16-bit per channel RGBA images.
http://www.indigorenderer.com/forum/vie ... f=5&t=7138
* Much more efficient MLT.
http://www.indigorenderer.com/forum/vie ... 747#p99747
Just a question about the BlackBody speed up: What is the fastest lightsource to use?
I stuck to using uniform always if I need white light and for textured emitters + EnvMaps...
Not so fast my friend ^^lycium wrote:This is an Indigo 2.4 Stable release candidate build.
Its stable when the evil BiDir bug is killed! But Ono told already to work on it... an news here?
Maybe it is also time to talk more about the "floating license System".
they don't seem to be compatible with the normal license key!
Do we need to buy new keys for this?
Also I "found out" that the Slave Keys you get together with the lifetime license of Indigo are 2.x slave Keys only!?!
you guys that don't know, here are some links regarding the changelog:
* Fixed clipping of EXR values.
http://www.indigorenderer.com/forum/vie ... 565#p90565
* EXR saving now saves 32-bit per channel RGB images, instead of 16-bit per channel RGBA images.
http://www.indigorenderer.com/forum/vie ... f=5&t=7138
* Much more efficient MLT.
http://www.indigorenderer.com/forum/vie ... 747#p99747
Re: Indigo Renderer 2.4.9
The Chapman is doing wellZom-B wrote:Not so fast my friend ^^lycium wrote:This is an Indigo 2.4 Stable release candidate build.
Its stable when the evil BiDir bug is killed! But Ono told already to work on it... an news here?

Re: Indigo Renderer 2.4.9
Hi Zom-B,
Actually, the dark-edge bidir bug is tentatively fixed on our internal build
It was quite a battle, let me assure you
I didn't quite get around to adding tone-mapped exr output yet sorry, will do that for the next build.
We will have some more comprehensive documentation for and explanation of the floating licence system and network manager soon.
Actually, the dark-edge bidir bug is tentatively fixed on our internal build

It was quite a battle, let me assure you

I didn't quite get around to adding tone-mapped exr output yet sorry, will do that for the next build.
We will have some more comprehensive documentation for and explanation of the floating licence system and network manager soon.
Re: Indigo Renderer 2.4.9
Hi, Ono,
I would like to ask if this is a bug, or it's just the way it has to work? I am asking, because the result after the distance recalculation sometimes is not the exactly same as before it.
I would like to ask if this is a bug, or it's just the way it has to work? I am asking, because the result after the distance recalculation sometimes is not the exactly same as before it.
Re: Indigo Renderer 2.4.9
Thanks, now I have minCosTheta and maxCosTheta working on my linux 64bits station. I will be able to start again working on materials
Etienne
Etienne
Re: Indigo Renderer 2.4.9
I just found 2 tiny things:
1) stopping the render during Scene build doesn't stop Indigo, it keeps calculationg the whole scene to the end. Also if stoped, Indigo stays aktive as WorkingMaster... after disabling network mode, Indigo still keeps updating the log...
2) The log.txt file don't get overwrite anymore since some time, but instead gets extended by each new rendering... this doesn't seem usefull for me.
We all appreciate your work on this, and finally a working BiDir mode will kick some (glass) ass ;)
1) stopping the render during Scene build doesn't stop Indigo, it keeps calculationg the whole scene to the end. Also if stoped, Indigo stays aktive as WorkingMaster... after disabling network mode, Indigo still keeps updating the log...
2) The log.txt file don't get overwrite anymore since some time, but instead gets extended by each new rendering... this doesn't seem usefull for me.
Great news!OnoSendai wrote:Hi Zom-B,
Actually, the dark-edge bidir bug is tentatively fixed on our internal build :)
It was quite a battle, let me assure you :)
We all appreciate your work on this, and finally a working BiDir mode will kick some (glass) ass ;)
As long as it isn't forgotten we are all fine...OnoSendai wrote:I didn't quite get around to adding tone-mapped exr output yet sorry, will do that for the next build.
I'm looking forward to see where this goes.OnoSendai wrote:We will have some more comprehensive documentation for and explanation of the floating licence system and network manager soon.
Sounds great !galinette wrote:Thanks, now I have minCosTheta and maxCosTheta working on my linux 64bits station. I will be able to start again working on materials.
Re: Indigo Renderer 2.4.9
OnoSendai wrote:Hi Zom-B,
Actually, the dark-edge bidir bug is tentatively fixed on our internal build :)
It was quite a battle, let me assure you :)
Great news, thanks Ono! =)
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo Renderer 2.4.9
For some reason, I imagine Ono has a lightsaber which he uses to fight tenacious bidir bugs in the Glare offices xDGodzilla wrote:Great news, thanks Ono! =)OnoSendai wrote:Hi Zom-B,
Actually, the dark-edge bidir bug is tentatively fixed on our internal build :)
It was quite a battle, let me assure you :)
Re: Indigo Renderer 2.4.9
Ono, any news on the alpha rendering bug?
- pixie
- Posts: 2341
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- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 2.4.9
Which Bug?neo0. wrote:Ono, any news on the alpha rendering bug?
Re: Indigo Renderer 2.4.9
Some materials cause artifacts in alpha rendering!pixie wrote:Which Bug?
A quick workarround would be forcing clayrender mode (if availible in exporter) to do the alpha pass...
The other worarround is deleting all materials, starting Alpha rendering, and back in your 3D application you hit the magical STRG+Z combo.
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