Hi, I'm new in Indigo Renderer and also a User of Cinema 4D.
The exporter works very well I think but there are still some things I would like to know:
- How ist it possible to make a reflective material for indigo with Cinema 4D?
- How is it possible to add glossy reflections?
- Is it possible to adjust the fallof of light emitters?
Cinema 4D Help
Or this scene with exr (hdri) !
http://www.indigorenderer.com/forum/vie ... =fryrender
Last post find you the file !
Thx to Manitwo for upload this file!
http://www.indigorenderer.com/forum/vie ... =fryrender
Last post find you the file !
Thx to Manitwo for upload this file!
Hi, you must in the "material helfer tag" phong activate, here a small example. A shining texture with bumpmap.
greetz camox 
Code: Select all
<material>
<name>name</name>
<phong>
<fresnel_scale>0.800000</fresnel_scale>
<diffuse>0.447060 0.372550 0.254900</diffuse>
<specular>0.003922 0.003922 0.003922</specular>
<exponent>10000.000000</exponent>
<albedo_texture>
<path>texture.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
<bump_map>
<path>bump_texture.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</bump_map>
</phong>
</material>
Thank you
It´s a bit strange but if I want to create a reflective material I have to activate "specular" color channel and not the "reflection" channel in Cinema 4D. By activating the "Reflection" channel indigo renders the material only black without any specular or reflections. But by using "specular color" and small values like 0,5% brightness it works fine.
It´s a bit strange but if I want to create a reflective material I have to activate "specular" color channel and not the "reflection" channel in Cinema 4D. By activating the "Reflection" channel indigo renders the material only black without any specular or reflections. But by using "specular color" and small values like 0,5% brightness it works fine.

