lampshade and SSS
-
nikolatesla20
- Posts: 52
- Joined: Fri Mar 09, 2007 4:44 am
lampshade and SSS
I've been trying to make a lampshade.
I'm using Blendigo for .07t5 Indigo
I put a bulb (a meshlight) inside a lamp, which the lamp's surface is set with:
Specular
IOR 1.0
RGB set to absorb all but dark orange, gain set to 25 or so
SSS set to RGB, to scatter oranges, gain set to 25 or so as well
I get some scattering, but I can still see the bulb inside. I then duplicated the shade mesh twice more, and sized it bigger, so I have 3 layers of shade. It worked a little better but not much.
I don't see how to get a realistic lamp shade. Even with SSS turned on, the bulb is still very visible, almost like looking thru a type of fabric, rather than like paper (which will absorb the light and scatter it very much).
attached is a picture of the lamp, and also the blend file I'm using.
-niko
I'm using Blendigo for .07t5 Indigo
I put a bulb (a meshlight) inside a lamp, which the lamp's surface is set with:
Specular
IOR 1.0
RGB set to absorb all but dark orange, gain set to 25 or so
SSS set to RGB, to scatter oranges, gain set to 25 or so as well
I get some scattering, but I can still see the bulb inside. I then duplicated the shade mesh twice more, and sized it bigger, so I have 3 layers of shade. It worked a little better but not much.
I don't see how to get a realistic lamp shade. Even with SSS turned on, the bulb is still very visible, almost like looking thru a type of fabric, rather than like paper (which will absorb the light and scatter it very much).
attached is a picture of the lamp, and also the blend file I'm using.
-niko
- Attachments
-
- picture that I've gotten so far.
- im1173673312.png (335.25 KiB) Viewed 4407 times
-
- lamp2.zip
- blend file that I used to make the lamp
- (305.62 KiB) Downloaded 251 times
-
nikolatesla20
- Posts: 52
- Joined: Fri Mar 09, 2007 4:44 am
Thanks for the response Kram.
I did try IOR 1.5 before this screenshot, but then I got glass and reflections, but no light made it thru the lampshade!
The shade definitely does have thickness, I made sure of that when I modeled it.
Dumb question - how does blender's units map to Indigo units, for real world measurements?
Thanks again for the help, man. Sorry for being a newb.
-niko
I did try IOR 1.5 before this screenshot, but then I got glass and reflections, but no light made it thru the lampshade!
The shade definitely does have thickness, I made sure of that when I modeled it.
Dumb question - how does blender's units map to Indigo units, for real world measurements?
Thanks again for the help, man. Sorry for being a newb.
-niko
-
nikolatesla20
- Posts: 52
- Joined: Fri Mar 09, 2007 4:44 am
-
nikolatesla20
- Posts: 52
- Joined: Fri Mar 09, 2007 4:44 am

