Feature requests, bug reports and related discussion
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MSUdom5
- Posts: 159
- Joined: Sun Jul 20, 2008 6:04 am
- Location: Mississippi, USA
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Contact:
Post
by MSUdom5 » Thu Nov 06, 2008 4:30 am
I'm sure we'll start to see shader libraries emerge. Might want to allow users to include external shader libraries in the IGS. Something like:
Code: Select all
<shader>
<include>
<pathname>/path/to/external/isl/code.isl</pathname>
</include>
<shader>
<![CDATA[def eval(vec3 pos) vec3 : externalFunc(pos)]]>
</shader>
</shader>
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SmartDen

- Posts: 999
- Joined: Fri Oct 13, 2006 10:58 pm
- Location: Canary Islands
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Contact:
Post
by SmartDen » Thu Nov 06, 2008 5:12 am
you can include external material with shader
Check normals, dude!

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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Thu Nov 06, 2008 5:17 am
MSUdom5 wrote:I'm sure we'll start to see shader libraries emerge. Might want to allow users to include external shader libraries in the IGS. Something like:
Code: Select all
<shader>
<include>
<pathname>/path/to/external/isl/code.isl</pathname>
</include>
<shader>
<![CDATA[def eval(vec3 pos) vec3 : externalFunc(pos)]]>
</shader>
</shader>
+1
would be very useful!!!
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Hellstorm
- Posts: 41
- Joined: Mon Sep 22, 2008 9:31 pm
- Location: Einbeck, Germany
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Contact:
Post
by Hellstorm » Thu Nov 06, 2008 7:43 pm
Yep. Should be a musthave feature!
There could also be a shader-section in the MatDB
