REQ: bevel mapping

Feature requests, bug reports and related discussion
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Stinkie
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REQ: bevel mapping

Post by Stinkie » Tue Nov 13, 2007 1:51 am

Bevel mapping, for all of us poor SU users.
Last edited by Stinkie on Tue Nov 13, 2007 2:46 am, edited 1 time in total.

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suvakas
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Post by suvakas » Tue Nov 13, 2007 2:45 am

Please edit your title to be more informative !

Stinkie
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Post by Stinkie » Tue Nov 13, 2007 2:47 am

Done!

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psor
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Post by psor » Tue Nov 13, 2007 3:52 am

This would be a nice option! Mental ray has this option in the new
Arch. Shaders. But I'm wondering if we can get Nick interested in it. ;o))


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Oleg
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Stinkie
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Post by Stinkie » Tue Nov 13, 2007 3:55 am

I have no idea how it works, really, but I noticed Kerkythea has it. Would be
an excellent addition to an already superb app.

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suvakas
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Post by suvakas » Tue Nov 13, 2007 4:05 am

It's a "fake" effect. Similar to bump mapping.
But works quite good.

Stinkie
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Post by Stinkie » Tue Nov 13, 2007 4:07 am

Yeah, that much I know. I have no moral problems with 'fake' effects. :)

The Kerkythea website - K has this feature - is very, very brief on bevel mapping.

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