Feature requests, bug reports and related discussion
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Stinkie

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by Stinkie » Tue Nov 13, 2007 1:51 am
Bevel mapping, for all of us poor SU users.
Last edited by
Stinkie on Tue Nov 13, 2007 2:46 am, edited 1 time in total.
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suvakas

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by suvakas » Tue Nov 13, 2007 2:45 am
Please edit your title to be more informative !
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psor

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by psor » Tue Nov 13, 2007 3:52 am
This would be a nice option! Mental ray has this option in the new
Arch. Shaders. But I'm wondering if we can get Nick interested in it. ;o))
take care
Oleg
"The sleeper must awaken"
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Stinkie

- Posts: 616
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by Stinkie » Tue Nov 13, 2007 3:55 am
I have no idea how it works, really, but I noticed Kerkythea has it. Would be
an excellent addition to an already superb app.
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suvakas

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by suvakas » Tue Nov 13, 2007 4:05 am
It's a "fake" effect. Similar to bump mapping.
But works quite good.
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Stinkie

- Posts: 616
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Post
by Stinkie » Tue Nov 13, 2007 4:07 am
Yeah, that much I know. I have no moral problems with 'fake' effects.
The Kerkythea website - K has this feature - is very, very brief on bevel mapping.