For work purposes, I am trying to evaluate the Indigo capabilities in terms of "color proof" image rendering.
For this, I have modified an envmap with photoshop and added flat color squares with the following colors : red(0.5,0,0), green(0,0.5,0), blue(0,0,0.5) and three greys (with intensities of 0.5, 0.25, 0.125) Then I made a render with that envmap on a very simple scene (you may recognize the soft & exporter!) using the linear tonemapper. The igs code was edited, to set the envmap emitter blackbody to 5503K, and to adjust the gain. The camera WB was set to D55(5503K). I save under EXR and reopen in photoshop. Here are my first results and impressions:
- The grays are not gray anymore : I have RGB values such as (98,95,98) in the gray squares. Given the two identical WB temps used for the envmap and the camera, colors should be normally preserved
- Same for the pure red, green and blue colors : they are not pure anymore
- The intensity ratio between gray levels is not 2 anymore : its something like 1.7, as if there was some gamma problem. This means the gamma used in the envmap reader is not the same as the one used in the render image saving
- There is a huge vignetting (darkers corners) effect with that lens (120° FOV). Whereas it may look very photographic (real lenses have vignetting), I would expect Indigo to have at least the option not to do that optical imperfectness! Vignetting is best added in post prod for those who want it.
- Last minor issue : the gain of the envmap emitter material seems to have no effect : by changing it from 1 to 1000, I need to set the same tonemapping gain for having a correct exposure.
Best regards,
Etienne



