Renderer's Rings
Renderer's Rings
Final render:
F Stop: 64
Exposure: 1/4s
ISO: 100
Tonemapping: Camera - DSCS315, EV -1.0
White Balance: D55
Lit by 4 mesh emitters and an HDRI environment map
Indigo: 2.0.10, 20Kspp
Worklog here
F Stop: 64
Exposure: 1/4s
ISO: 100
Tonemapping: Camera - DSCS315, EV -1.0
White Balance: D55
Lit by 4 mesh emitters and an HDRI environment map
Indigo: 2.0.10, 20Kspp
Worklog here

Re: Renderer's Rings
Very cool image.
Maybe some aperture diffraction glare would look good, or maybe that's frowned upon for such shots.
Maybe some aperture diffraction glare would look good, or maybe that's frowned upon for such shots.
Re: Renderer's Rings
I am using aperture diffraction just not with an obstacle map other than the generated blades as every time I try to use additional map the whole image gets blurred. However, I will have a play and see how I go.OnoSendai wrote:Very cool image.
Maybe some aperture diffraction glare would look good, or maybe that's frowned upon for such shots.

- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Renderer's Rings
Wow - nice image. It's come a long way from your first tests.
No crits...
except it looks a little soft? Maybe aperture diffraction is cause?.
Apart from that it's excellent. Diamonds look great
Edited :
Hope you don't mind but I worked it over a bit in PShop. I might have got a bit carried away with the bloom
No crits...

Apart from that it's excellent. Diamonds look great
Edited :
Hope you don't mind but I worked it over a bit in PShop. I might have got a bit carried away with the bloom

Doug
Doug Armand
Doug Armand
Re: Renderer's Rings
might...?Doug Armand wrote:I might have got a bit carried away with the bloom


- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Renderer's Rings
Really great materials, Wyt!
Re: Renderer's Rings
oh god doug, please never use lens flare again =/
Re: Renderer's Rings
Doing another render now with a few tweaks. Double the res, no aperture diffraction, and exponent on the gold and silver materials much higher. Will see how it turns out.

Re: Renderer's Rings
Try it with a matt, colored backdrop, HDRI image, and a close-up so that one ring is mostly in focus and the other isn't.
Just my suggestion for setting up the scene
Just my suggestion for setting up the scene

Re: Renderer's Rings
Noted, appreciated, and ignored.Godzilla wrote:Try it with a matt, colored backdrop, HDRI image, and a close-up so that one ring is mostly in focus and the other isn't.
Just my suggestion for setting up the scene

Seriously though thanks for the input zilla but the scene composition I am completely happy with. I am just striving to get the best output from the current setup now


Re: Renderer's Rings
It's ok I understand. I'm just sharing how I would set up the scene
. You have your own personal tastes and I have mine 


Re: Renderer's Rings
Sure looks nice 
Nothing to critic on it's perfect

Nothing to critic on it's perfect

Re: Renderer's Rings
Thx Stromberg 
Ok Zilla I have decided to give your idea a go and bring the point of focus forward about 2mm. This causes the front of both rings to be in focus and the rear of both to begin fuzzing out. Not sure how it will go but I will at least try it.
However, at 5.76MP (1800x3200) with 2x super sampling this scene takes a hell of a lot longer than the original (900x1600). Currently looking at ~130 hours to reach 20K spp.

Ok Zilla I have decided to give your idea a go and bring the point of focus forward about 2mm. This causes the front of both rings to be in focus and the rear of both to begin fuzzing out. Not sure how it will go but I will at least try it.
However, at 5.76MP (1800x3200) with 2x super sampling this scene takes a hell of a lot longer than the original (900x1600). Currently looking at ~130 hours to reach 20K spp.

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