Show off your final renders
-
arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
-
Contact:
Post
by arneoog » Sat May 23, 2009 8:12 am
Hiya ^^
Finally got around making a new scene

Got inspired by some Ikea bedrooms, and decided to make one myself :]
Couldn't decide which one I like the most, so here are the top five X]
Hope you like them..
Render time is ~8:30h at ~1500spp (Indigo 2.0.6)

-
matsta
- Posts: 730
- Joined: Mon Jan 29, 2007 7:50 am
- Location: 127.0.0.1
Post
by matsta » Sat May 23, 2009 12:12 pm
omg, arne that is an absolutely beautiful scene. stunning, i like the first and the last one. the down lights add nice drama. the duvet is great! nice textures and mood. what you model it in ?
regards
mat
-
lycium
- Posts: 1216
- Joined: Wed Sep 12, 2007 7:46 am
- Location: Leipzig, Germany
-
Contact:
Post
by lycium » Sat May 23, 2009 12:54 pm
awesome work arneoog!
-
WytRaven

- Posts: 905
- Joined: Mon Aug 27, 2007 8:24 pm
- Location: Dubbo, Australia
-
Contact:
Post
by WytRaven » Sat May 23, 2009 2:54 pm
matsta wrote:omg, arne that is an absolutely beautiful scene. stunning
+10
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
-
Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Post
by Borgleader » Sat May 23, 2009 7:16 pm
WytRaven wrote:matsta wrote:omg, arne that is an absolutely beautiful scene. stunning
+10
(+10)*2
benn hired a mercenary to kill my sig...
-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Sat May 23, 2009 9:58 pm
The full night version looks very authentic, something you don't see around here very often... good job!
But the slippers need some more 3D love my friend

polygonmanufaktur.de
-
arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
-
Contact:
Post
by arneoog » Sun May 24, 2009 1:55 am
Uuh.. O . O'
Thank you so much, people!
Mat, it's modeled in Maya (photos for textures are from cgtextures.com) ^^
ZomB, yeah.. the slippers kinda ruin it X]'' ..sorry =P
Thanks again :]
-
Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
Post
by Pibuz » Mon May 25, 2009 10:25 am
..have to take a math course to read-and-understand this topic..
Nice images bro, btw: i like them all!
-
Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Post
by Borgleader » Mon May 25, 2009 11:51 am
May I have a wireframe shot of your lamps on the wall? please

and your mat settings for the lamp (that semi transparent paper things, its AWESOME)

benn hired a mercenary to kill my sig...
-
arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
-
Contact:
Post
by arneoog » Mon May 25, 2009 5:52 pm
Hehe, Thank you! ^^
I'll post a wireframe shot and some mat settings as soon as I get home on Friday!

-
arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
-
Contact:
Post
by arneoog » Sat May 30, 2009 10:28 am
Here is the Lamp shader material and a wireframe of the spots :]
Code: Select all
<material>
<name>lampshade</name>
<diffuse_transmitter>
<albedo_spectrum>
<rgb>
<rgb>0 0 0</rgb>
<gamma>1</gamma>
</rgb>
</albedo_spectrum>
<albedo_texture>
<uv_set>default</uv_set>
<path>textures/lampshade.jpg</path>
<exponent>1.2</exponent>
</albedo_texture>
</diffuse_transmitter>
</material>
-
Attachments
-

- spotlamp.jpg (123.07 KiB) Viewed 5674 times
-
Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Post
by Borgleader » Sun May 31, 2009 7:07 am
Thank you so much arne

benn hired a mercenary to kill my sig...
-
benn
- Posts: 1046
- Joined: Mon Dec 08, 2008 12:47 pm
- Location: Wellington, New Zealand
-
Contact:
Post
by benn » Wed Jun 24, 2009 5:07 pm
Awesome work arne! To the frontpage!
Who is online
Users browsing this forum: No registered users and 3 guests