I'm done. %)
http://www.indigorenderer.com/joomla/fo ... php?t=5358
Not fully satisfied with the look of scratches, but it's the best I can do. ^^"
Medallion
It improved a lot 
In the original, ther is some chromatic aberation and the reflections are sharper... I guess, your basic exponent is still too low and your edges aren't fully correct here... (slightly different edgeshapes can result is extremely changed reflections.... though, so does both camera angle and the light source's position.... at least one of the three is wrong here.)
Overally, it's very close
well done!
In the original, ther is some chromatic aberation and the reflections are sharper... I guess, your basic exponent is still too low and your edges aren't fully correct here... (slightly different edgeshapes can result is extremely changed reflections.... though, so does both camera angle and the light source's position.... at least one of the three is wrong here.)
Overally, it's very close
I saw this cg paper somewhere that talked about how scratches in a malleable material like metal are actually more of an M than a V. The act of scratching the surface actually pushes material up on either side of the valley. Taking that into account in the scratch map gives more light reflection when the light source is coming from behind the camera.
faking such scratches would need an extremely high-res bumpmap... or some kind of special "scratch shader", which might consist of two images, one being a "highres" slice-shot of a scratch (could also be colourcoded more than one - at least 3 for RGB, maybe even 4 with unusual usement of A - RGBA^^) and the second, a bw (single scratchtype) or colour-map (multiple scratch types) with some strokes, where, let's say, the brightness represents depht, the line-width the scratch width (would need some subpixel-AA-recognition) and the shape (d'uh) the position of a scratch...
+ a nice overlaping scratch detector...
+ ...
O.o
ok, I guess, either a super highres bumpmap or a super smart shader with ISL....
+ a nice overlaping scratch detector...
+ ...
O.o
ok, I guess, either a super highres bumpmap or a super smart shader with ISL....

