My Version of the "skylight" scene

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afecelis
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My Version of the "skylight" scene

Post by afecelis » Tue Oct 24, 2006 3:42 pm

I've always felt attracted to the skylight scene in Radiance's tutorial. Today, I decided to model it in Blender and take advantage of the latest version released:
Image
I think trying to mimmick good scenes is a great way of learning.
Stopped it after an hour. I was amazed of the mutations per second I was getting with 0.6 t6. Now I'm wondering if there are Antialiasing options in Indigo? There are too many jagged lines around.
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tungee
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Post by tungee » Tue Oct 24, 2006 6:18 pm

I think the 0.2 version of indigo had some AA options.
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Zom-B
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Post by Zom-B » Tue Oct 24, 2006 6:26 pm

Does Indigo also do some Clouds for Skylight :shock: ?
To get the jagged lines killed, you could try to render some time longer (no big hope),
or chose a bigger rendering resolution... somewhere Nick told that
"There's sometimes aliasing in indigo renders.. "

btw: 0.66 realy feels much faster...
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8bstudio
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Post by 8bstudio » Tue Oct 24, 2006 8:25 pm

"afacelis" good job!!
How did you make cloudy sky?? :shock: :shock: :shock: :shock:
I'm very interested to know how put some clouds in the sky.

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OnoSendai
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Post by OnoSendai » Tue Oct 24, 2006 10:46 pm

There are sometimes some jaggies in Indigo on the boundaries between really bright and dark regions. It's an issue I will definitely try and solve soon.

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afecelis
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Post by afecelis » Wed Oct 25, 2006 12:06 am

Thanks for all the comments and tips,guys. I shall try leaving it some time longer and at a bigger res to see if it gets any better but I'm glad to read Ono has plans to improve jaggies :wink:

@8bstudio: I converted an hdri image to exr using an application called "hdr2exr"; used it as "map" in the blender exporter. You have to select the "latlong" option instead of the "spherical" one. :D Oh yes, and don't place any lights; the exr map casts light for your scene and gives it a nice touch of realism as things get tinted by its color.

Manitwo vey kindly linked me to the converter application. You can find it here:
http://hem.bredband.net/b230591/hdr2exr ... _win32.zip

and you can find some very good latlong hdri images to convert here:
http://www.evermotion.org/index.php?unf ... =exclusive

cheers!

:wink:
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8bstudio
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Post by 8bstudio » Wed Oct 25, 2006 12:35 am

thanks "afecelis"!

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afecelis
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Post by afecelis » Wed Oct 25, 2006 10:54 am

NP! :wink: For this scene I used the 0050 hdri map.
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atmmatt
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Post by atmmatt » Wed Oct 25, 2006 11:29 am

Hi picture seems down right now :(
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Zom-B
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Post by Zom-B » Wed Oct 25, 2006 12:55 pm

Hi picture seems down right now Sad
The HDRI??? Perhapes I stressed the Server to much by downloading them all :twisted:
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u3dreal
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Post by u3dreal » Thu Oct 26, 2006 8:11 am

Very nice afecelis,

how about some little dof this help me to get rid of those edges..

cheers

u3dreal ;)

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afecelis
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Post by afecelis » Thu Oct 26, 2006 8:26 am

ahhhhhhhhhhhh! you're right! I had forgotten about DOF! :shock: :shock:
I shall try it out :D
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boreto
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how to specify an Input image in the HDR2EXR.exe?

Post by boreto » Sat Oct 28, 2006 3:35 am

afecelis,
thanx for the tip about HDR.

I was able to launch the HDR2EXR.exe file, but have no Idea how to specify an Input image. does anybody know?

Thank You

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manitwo
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Post by manitwo » Sat Oct 28, 2006 3:44 am

try the forum search :wink: :
http://www.indigorenderer.com/forum/vie ... ht=hdr2exr
To save you some time:
hat's because it is and MS-DOS command line program. To use it, you need to open a "Command Prompt" window and then enter
the command "hdr2exr yourhdrfile.hdr yourhdrfile.exr". Of coure, when entering the command, you need to be in the directory
where your hdr file is located and if you don't want to deal with the "path" environment variable, then just copy the hdr2exr.exe file
into the directory where your hdr files are located too.

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Post by boreto » Sat Oct 28, 2006 4:02 am

Thank You Manitwo!

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