new simple scene
new simple scene
I have taken the file from evermotion.
I want test some materil
For illumination I used only sun ligh...
filippo
I want test some materil
For illumination I used only sun ligh...
filippo
- Attachments
-
- test
- test 1.jpg (1.07 MiB) Viewed 2618 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: new simple scene(up-date 09/07/08)
Image 1 of 2. Second upcoming.filippo wrote:I have taken the file from evermotion.
I want test some materil
For illumination I used only sun ligh...
filippo
This image rapresent the first afternoon.
The second image (that I will post in few days) rapresent the sunset
filippo
sorry for my poor language
- Attachments
-
- first aftermonn
- barc1.jpg (1.16 MiB) Viewed 2121 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
great stuff as usual filippo! the leather material looks awesome!
note: you need better edge detail between the concrete wall and the floor. form ties would never be so close to the floor and there would have to be some sort of break between materials, also so it doesnt look photoshopped.
also the concrete texture is a bit blurry, but thats a bit less noticeable.
note: you need better edge detail between the concrete wall and the floor. form ties would never be so close to the floor and there would have to be some sort of break between materials, also so it doesnt look photoshopped.
also the concrete texture is a bit blurry, but thats a bit less noticeable.
The doors of the buffet are smoothed while they should be hard edged (flat), actually they are rendered rounded. That's very obvious in the mirror reflection. The same applies for its feets I believe.
on a personal note: bidir has some intrinsic limitations ("endless" noise in glass and specular surfaces). Would pure MLT take to much time to clear for this scene ?
on a personal note: bidir has some intrinsic limitations ("endless" noise in glass and specular surfaces). Would pure MLT take to much time to clear for this scene ?
obsolete asset
Who is online
Users browsing this forum: No registered users and 6 guests