new simple scene

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filippo
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new simple scene

Post by filippo » Fri Jul 04, 2008 7:17 pm

I have taken the file from evermotion.
I want test some materil
For illumination I used only sun ligh...
filippo
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test 1.jpg
test
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Borgleader
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Post by Borgleader » Fri Jul 04, 2008 9:55 pm

Wow! I'm liking it. Nice composition, and great lighting :)

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pixie
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Post by pixie » Fri Jul 04, 2008 11:40 pm

Don't want to share that leather in materials db? ;)

BbB
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Post by BbB » Sat Jul 05, 2008 1:58 am

Yes very nice. But I wonder about the white balance. Looks a little bit too pink to me...

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Doug Armand
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Post by Doug Armand » Sat Jul 05, 2008 2:32 am

Great textures. Love the leather and and the white napkins? on the floor. Nice natural looking light.

Agree that the image has an overall pink caste.
Doug

Doug Armand

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aleksandera
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Post by aleksandera » Sat Jul 05, 2008 11:04 am

The tail edges need some bump.

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filippo
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Re: new simple scene(up-date 09/07/08)

Post by filippo » Wed Jul 09, 2008 9:44 pm

filippo wrote:I have taken the file from evermotion.
I want test some materil
For illumination I used only sun ligh...
filippo
Image 1 of 2. Second upcoming.
This image rapresent the first afternoon.
The second image (that I will post in few days) rapresent the sunset
filippo
sorry for my poor language
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barc1.jpg
first aftermonn
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StompinTom
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Post by StompinTom » Thu Jul 10, 2008 2:19 am

great stuff as usual filippo! the leather material looks awesome!

note: you need better edge detail between the concrete wall and the floor. form ties would never be so close to the floor and there would have to be some sort of break between materials, also so it doesnt look photoshopped.
also the concrete texture is a bit blurry, but thats a bit less noticeable.

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CTZn
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Post by CTZn » Thu Jul 10, 2008 1:14 pm

The doors of the buffet are smoothed while they should be hard edged (flat), actually they are rendered rounded. That's very obvious in the mirror reflection. The same applies for its feets I believe.

on a personal note: bidir has some intrinsic limitations ("endless" noise in glass and specular surfaces). Would pure MLT take to much time to clear for this scene ?
obsolete asset

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