Hi Zom-B, thanks for your remarks !
Well spoted btw. The front parts of the couch are some reflective nkDATA (Cr3si), the geometry is quite lowpo and intricated here, I'll see if subdivisions can help. Basically they are reflecting a back-lighted wall, I'll either add one more lamp or set a different orientation for the sun.
I really do not see noise on the lamp itself, tough I did use subdivision for it's arm while the geometry was not prepared for, ending into thin, floating parts (well I could have disabled smoothing but that would have been pointless since the arm's section is square). Perhaps could you give me more details (crop/zoom-in ?) on the lamp issue, if it's not related with what I mentionned ?
edit: the rendering is using camera diffraction.
This project is on hold until May, 31 I suppose
edit:
same image, reported from the previous page for convenience:
stromberg: the leather is a simple phong (IOR=1.13, exponent=55.45)
