texj() is a shortcut for
e1( getTexCoords( 0 ) ) they are supposed to be interchangeable.
getTexCoords(0) -> first UV set
getTexCoords(1) -> second UV set
etc...
e1(getTexCoords(0)) -> second element of the first UV set. The first element (U aka
texi()) is the element number zero:
e0(getTexCoords(0)).
That's for a short explanation but honestly it seems more like an hardcoded bug. HopeFully Ono will catch it here or we will raise it where it belongs.
Voytech wrote:The illustrations are what made it perfectly clear to me. Thanks. Keep going!
I haven't done a thing today but I'm maintaining the schedule, the tutorial will be complete by the next week. That's very encouraging from you, thanks !