Having had a good browse of the sunflow source (jViolet related curiosity), I notice they have a Maya plugin.
It immediately occurred to me that this might be an interesting way to learn about Maya plugins and how building one might benefit us.
Particularly with setting up shaders, it'd be nice to have shaders that have the exact indigo parameters. Well... see attached.
NB: I am not considering this in active development at the moment. Also, due to the binary nature of plugins, and the software I have available to use this is only ever likely to be very experimental.
Custom Maya Shader Plugin development
Custom Maya Shader Plugin development
- Attachments
-
- indigoShader.jpg (175.72 KiB) Viewed 23663 times
Last edited by dougal2 on Mon Feb 04, 2008 10:57 am, edited 1 time in total.
The custom indigoShader is almost complete. The bump map and exponent map fields are missing because I'm not sure how to implement them yet, and the exporter script needs a whole load of new code to recognise this shader.
However, apart from that the node works fine.
(It doesn't do anything when rendering with Maya though, it just paints objects with a flat colour.)
However, apart from that the node works fine.
(It doesn't do anything when rendering with Maya though, it just paints objects with a flat colour.)
- Attachments
-
- indigoShader.jpg (73.48 KiB) Viewed 23548 times
Re: Custom Maya Shader Plugin development
I have maya 2008, I can't afford a newer version. Did a plug-in ever come about?
Who is online
Users browsing this forum: No registered users and 4 guests