mayaToIndigo alpha release
mayaToIndigo alpha release
Hi,
I've written an plugin for maya which renders directly from maya. It is not an exporter but a integrated plugin. It is still in a very early stage and has nothing to do with the other maya to indigo scripted plugin which exports maya scenes as indigo files. It is a compiled plugin what means that it is less flexible but maybe a bit more efficient in some parts. If you want to try it you can download it here: http://openmaya.net/openmaya/mayatoindi ... _about.php
You can try it, but be warned, it is still an very early alpha version. I suppose it will crash quite often and a lot of features are still missing. For more informations, please have a look at the website. The plugin is available for for Maya2014 and Windows7 only.
I've written an plugin for maya which renders directly from maya. It is not an exporter but a integrated plugin. It is still in a very early stage and has nothing to do with the other maya to indigo scripted plugin which exports maya scenes as indigo files. It is a compiled plugin what means that it is less flexible but maybe a bit more efficient in some parts. If you want to try it you can download it here: http://openmaya.net/openmaya/mayatoindi ... _about.php
You can try it, but be warned, it is still an very early alpha version. I suppose it will crash quite often and a lot of features are still missing. For more informations, please have a look at the website. The plugin is available for for Maya2014 and Windows7 only.
Re: mayaToIndigo alpha release
cool, I was waiting for this myself ^^ Keep it up !
Not sure about the naming though, people will bump into the scripted exporter when searching about yours, adding confusion/clutter
Not sure about the naming though, people will bump into the scripted exporter when searching about yours, adding confusion/clutter
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Re: mayaToIndigo alpha release
Yea, that's correct, but all my plugins are named this way as you can see here http://www.openmaya.net/, so I decided to leave the name as it is even if it is a bit confusing.
Re: mayaToIndigo alpha release
No big deal, haggi. Thoughout the years I've been using the acronym MtI so that should not be too much of an issue.
Don't you let this baby down ! For now I will keep using my exporter, however I'm eager to be forced to a conversion as MayaToIndigo progresses !
Don't you let this baby down ! For now I will keep using my exporter, however I'm eager to be forced to a conversion as MayaToIndigo progresses !
obsolete asset
Re: mayaToIndigo alpha release
The plugin is still in quite early stages. But I hope I can implement interactive updates soon, so that we have an IPR feeling for Indigo in maya.
And I thought about a node editor setup for visual programming of ISL shaders. Should be possible even if it is a bit of work. Could be fun if I manage some day to combine that with interactive preview.
But first... I have to implement all the basics. It will take some time until I reach the quality of MtI.
And I thought about a node editor setup for visual programming of ISL shaders. Should be possible even if it is a bit of work. Could be fun if I manage some day to combine that with interactive preview.
But first... I have to implement all the basics. It will take some time until I reach the quality of MtI.
Re: mayaToIndigo alpha release
There is a new release of mayaToIndigo. It is still based on the 3.6 version of Indigo. It now supports:
- IES light profiles
- nk_data for phong shaders
- albedo/emission UI feedback
- tone mapping
- white_points
- camera aperture settings and exposure duration
As before, you can download here: http://www.openmaya.net/openmaya/mayato ... wnload.php
The manual is updated in some parts and I added some example maya files for some features. Would be nice to get any feedback if it works at all on other systems.
- IES light profiles
- nk_data for phong shaders
- albedo/emission UI feedback
- tone mapping
- white_points
- camera aperture settings and exposure duration
As before, you can download here: http://www.openmaya.net/openmaya/mayato ... wnload.php
The manual is updated in some parts and I added some example maya files for some features. Would be nice to get any feedback if it works at all on other systems.
Re: mayaToIndigo alpha release
hi
I just downloaded the archive and doc and will get back to you soon.
I just downloaded the archive and doc and will get back to you soon.
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Re: mayaToIndigo alpha release
Cool! I have a version wich implements a first simple version of ISL. But I'd like to add some more features before I release the next version.
Re: mayaToIndigo alpha release
the module was installed correctly i think (I set the paths from the system variables) but the plugin would'nt load with an error saying that the procedure couldn't be found.
how would i help with sorting the issue ?
how would i help with sorting the issue ?
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Re: mayaToIndigo alpha release
Can you tell me which variables you have set? And you use Maya2014 64bit?
Re: mayaToIndigo alpha release
sorry, full reports are tedious over my phone. i've set the module path from the system variables. the plugin did show up but would not load. I am using maya 2013 64 wich might be the most pressing aspect of the issue.
Code: Select all
// Error: line 1: Unable to dynamically load : C:/Users/user/Documents/maya/mayaToIndigo/plug-ins/mayatoindigo.mll La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. (mayatoindigo) //
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Re: mayaToIndigo alpha release
Oh, indeed. I completly forgot to mention in the manual or on the website that the plugin is for maya2014 64bit at the moment. Sorry, I'll fix this with the next release.
Re: mayaToIndigo alpha release
Hi haggi, I got the plugin running under the same installation setup than before with version 2016 but halted the experience upon error:
Results that I was not able to assign nor create any mti related shading node.
I peaked at github and saw that you did modifications a couple months ago, does it sum up to an update ? Hoping that you are doing well.
Code: Select all
# mtIndigoLogger : IndigoEnvironmentCreateTab() #
# mtIndigoLogger : IndigoTranslatorCreateTab() #
polyCylinder -r 1 -h 2 -sx 20 -sy 1 -sz 1 -ax 0 1 0 -rcp 0 -cuv 3 -ch 1;
// Result: pCylinder1 polyCylinder1 //
# mtIndigoLogger : aeTemplateCallback: pCylinderShape1 #
# ui : AEIndigoNodeTemplate #
filterString shader/surface shader/volume postCommand assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"
# renderLogger : Treelister cmd addToRenderNodeTreeLister( "assignNewMaterialWindow|assignWindowForm|nodeTreeLister1", "assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"", "Indigo/Materials", "indigo/material", "-asShader", ""); #
# Error: line 1: AttributeError: file <maya console> line 1: 'IndigoRenderer' object has no attribute 'createRenderNode' #
I peaked at github and saw that you did modifications a couple months ago, does it sum up to an update ? Hoping that you are doing well.
obsolete asset
Re: mayaToIndigo alpha release
Oh, yes indeed. The createRender node script is needed. Sorry, I'll try to update the archive as soon as possible.
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