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<medium>
<name>fog_medium</name>
<precedence>2</precedence>
<basic>
<ior>1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.1000000015 0.1000000015 0.1000000015</rgb>
<gamma>2.200000048</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0.2689097524 0.2689097524 0.2689097524</rgb>
<gamma>2.200000048</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>indigoShader6SG</name>
<specular>
<transparent>true</transparent>
<absorption_layer_transmittance>
<constant>
<rgb>
<rgb>1 1 1</rgb>
<gamma>2.200000048</gamma>
</rgb>
</constant>
</absorption_layer_transmittance>
<internal_medium_name>fog_medium</internal_medium_name>
</specular>
</material>
What am I doing wrong? I don't see volume fog and it takes long to the sphere to be uniform.
how to do this cloud material:
http://www.indigorenderer.com/forum/vie ... 8&start=17
I've tried everything and nothing. What is a FBM ISL shader? [EDIT] Fractal Brownian Motion Indigo Shader Language.
I am using the Indigo 2.6.1 and Maya to Indigo 2.x beta 2.
Thanks.