Announcements, requests and support regarding the Cinema 4D exporter
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Thu Aug 11, 2016 7:17 pm
Very cool, will test it tonight!
Cheers, zeiti
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contegufo
- Posts: 522
- Joined: Tue Aug 11, 2015 8:41 am
- Location: Lucca ITALY
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by contegufo » Thu Aug 11, 2016 10:42 pm
HI
" Changed roughness default value to 0.5."
Would by default 0.615. The button exponent / roughness may be reversible.
Cindigo R13 (4.0.43.2) + CD4 v13
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Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
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Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
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by Originalplan® » Fri Aug 12, 2016 1:34 am
RT: Media should update properly now.
Works proper now!
Thank you for the mirrored icon!
GPU performance (specially double GPU selected) on RT it's
Not like it was
Getting black screens and very slow build times sometimes.
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Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
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by Originalplan® » Fri Aug 12, 2016 3:58 am
Originalplan® wrote:RT: Media should update properly now.
Works proper now!
Thank you for the mirrored icon!
GPU performance (specially double GPU selected) on RT it's
Not like it was
Getting black screens and very slow build times sometimes.
Although i need to add that i have updated C4D to
Build R17.053 ( RB166656 ) < Not sure if it has something to do with it.
A quick question for all using C4D is that a know issue that if you save a project and than Re-open it the C4D timeline jumps to the last frame of the scene?? Maybe it's just by me....but all prev saved out stuff's timeline jumps to the last frame present in the comp. (maybe can cause some issues with animations.....not sure.)
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Fri Aug 12, 2016 7:03 am
Changing media works like a charm! And very very fast export times... tested it with HQ car dataset with complete interior and such.
Great job!
Cheers, zeiti
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Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
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by Originalplan® » Fri Aug 12, 2016 9:07 am
@Zeit Are you on the latest buil of Cinema? I get constant beachballs and black screens sometimes.
Maybe it's my system if it works perfect by you.
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Fri Aug 12, 2016 9:13 am
Originalplan® wrote:@Zeit Are you on the latest buil of Cinema? I get constant beachballs and black screens sometimes.
Maybe it's my system if it works perfect by you.
Yeah, crappy 3000€ Mac Pro. Please upgrade to a decent system.

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Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
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by Originalplan® » Fri Aug 12, 2016 10:03 am
Oscar J wrote:Originalplan® wrote:@Zeit Are you on the latest buil of Cinema? I get constant beachballs and black screens sometimes.
Maybe it's my system if it works perfect by you.
Yeah, crappy 3000€ Mac Pro. Please upgrade to a decent system.


Hahhaha i deserved that. If a "decent system" runs as quiet....i will think about it.
It can be my system... i'm not only testing for Indigo. Will figure it out soon just got very little time on my hands in the coming days.
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Fri Aug 12, 2016 10:14 am
Was a joke, of course Indigo is supposed to run on a MP.

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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Fri Aug 12, 2016 2:19 pm
yo,
rendering 62 frames in one export, I got 62 times the same image in export's textures folder, it's an image used in a blend like a mask, I have only this image in this project.
I fear that on heavier projects, duplicating images will be important...
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thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
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by thesquirell » Fri Aug 12, 2016 8:11 pm
If it's not an animted texture, and if it's a C4D shader, then Cindigo will bake an image for every frame of that shader. To counter this, just make sure you have this image baked, you can use Bake Material on Object, or C4D's bake tag. It will lower your export time, and save space. Same case goes for still images.
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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Fri Aug 12, 2016 8:51 pm
ya ya, my mystake

. It's a baked shader. Thank's thesquirell.
but I can't find ...
Bake Material on Object, or
C4D's bake tag
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thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
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by thesquirell » Sat Aug 13, 2016 1:07 am
My pleasure. You can find those two functions by typing them in the command line (Shift+C), or by finding them through drop down menus (shown on the screenshots).
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