Indigo 2.2.2 Beta with new material editor
Indigo 2.2.2 Beta with new material editor
This release contains an early Beta version of the new Indigo material editor.
It's material_editor.exe in the installled directory.
Please post any bugs or issues found with it!
Indigo for Windows 32-bit:
IndigoRenderer_2.2.2_Setup.exe
It's material_editor.exe in the installled directory.
Please post any bugs or issues found with it!
Indigo for Windows 32-bit:
IndigoRenderer_2.2.2_Setup.exe
- Attachments
-
- The material editor in action.
- mat editor.jpg (146.02 KiB) Viewed 15462 times
Re: Indigo 2.2.2 Beta with new material editor
Thanks Ono!!
Re: Indigo 2.2.2 Beta with new material editor
Thanks for the new toy! ;o))
take care
psor
take care
psor
Re: Indigo 2.2.2 Beta with new material editor
thanks for it, I try it now :)
...64 release?
...64 release?
- pixie
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Re: Indigo 2.2.2 Beta with new material editor
I was tweaking with materials and when I bumped on bump I jumped on a issue that has bothering me for quite some time. why pick a unit which you can't even use as bump? For example, if you try to apply a bump of one meter it will be useless, first because in real life there are no such kind of bumps and second because indigo won't cope with it either.
Also while testing the 'clear natural water from the db' I got an error message, while using it on 2.2.1 was fine:
Also while testing the 'clear natural water from the db' I got an error message, while using it on 2.2.1 was fine:
Error: SceneLoaderExcep: Found unexpected element 'start_wavelength'. (In element 'scattering_coefficient_spectrum', around line 17, column 21)
Re: Indigo 2.2.2 Beta with new material editor
would be nice to select folder where material is uploaded
thx
thx
- juan_irender
- Posts: 251
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- Location: Spain
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Re: Indigo 2.2.2 Beta with new material editor
Hi, many thanks! Material Editor is a cool brother of Indigo.
I´ve found, playing with it, that if you open the colour picker to see the RGB values of an albedo etc. if you cancel the colour picker, then the colour of the element goes black!
By the way, ¿any changes in Indigo 2.2.2 in respect to 2.2.1?
Thanks!
I´ve found, playing with it, that if you open the colour picker to see the RGB values of an albedo etc. if you cancel the colour picker, then the colour of the element goes black!
By the way, ¿any changes in Indigo 2.2.2 in respect to 2.2.1?
Thanks!
Last edited by juan_irender on Fri Oct 02, 2009 10:38 pm, edited 1 time in total.
Re: Indigo 2.2.2 Beta with new material editor
I think there is a problem with light power
- Attachments
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- Capture.PNG (579.97 KiB) Viewed 9138 times
Re: Indigo 2.2.2 Beta with new material editor
I still think creating materials is more intuitive in cindigo but well...
The connectivity to the matDB is awesome, but would be even cooler for the exporter Plugins, so you could load your material directly into the scene!!
Is there a reason why the name of the creator of the mat for the MatDB isn't shown?
More controle for the view of the MatDB would be nice... to choose from categories and browse not only the last 30 mats (maybe having sites with 30 mats each to prevent loading the whole pack of data from the server each time MatDB gets opened!)
The amethyst from the matDB got a error after downloading:
Also why having base_emission and emission... where is the difference?
I also miss the A parameter for textures... B and C is present... but A is lost... also no Texture Exponent to find anywhere!
Are UV type spherical and spherical_environment direct Indigo based projections or just haked for the sphere preview?
The Sphere model also maybe tiles textures quite too much for the 20cm, but this is maybe impossible to controle...
The connectivity to the matDB is awesome, but would be even cooler for the exporter Plugins, so you could load your material directly into the scene!!
Is there a reason why the name of the creator of the mat for the MatDB isn't shown?
More controle for the view of the MatDB would be nice... to choose from categories and browse not only the last 30 mats (maybe having sites with 30 mats each to prevent loading the whole pack of data from the server each time MatDB gets opened!)
The amethyst from the matDB got a error after downloading:
Code: Select all
Error: Error while opening file: Unpack error: Failed to open zip file at 'C:\Users\Zom-B\AppData\Local\Temp\indigo_material_editor_temp_dir\temp_save.pigm'.
I also miss the A parameter for textures... B and C is present... but A is lost... also no Texture Exponent to find anywhere!
Are UV type spherical and spherical_environment direct Indigo based projections or just haked for the sphere preview?
The Sphere model also maybe tiles textures quite too much for the 20cm, but this is maybe impossible to controle...
- pixie
- Posts: 2342
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
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- Contact:
Re: Indigo 2.2.2 Beta with new material editor
Fresnel scale seems to be back
Re: Indigo 2.2.2 Beta with new material editor
What I'll say now will sound rude and very impolite and I do apologize in advance.
<rant>
The so called beta of the Material Editor is not beta. It's a construct that is still a
rough sketch of an idea. It is a start. It is unusable to do serious work. And if you
wonder why I'm saying this. Take your time to study how a material editor has
to be. Take a look at your competitors. Take a look of what users are asking
them for. And be serious in what you're doing.
Right now it's more like "ya we need a material editor cause the competitors have one".
Erm, ... have you seen the theirs? They are not the best, but great. If you have no idea
of GUI design, then get somebody who has. If you're a crack with coding a render backend
then do this instead of playing a designer. Usability is more important then the best output.
Take a look at NL's MR. They had o lot of issues with that in the past and still have. RC's fR
is far superior when it comes to usability.
Dang it Nick, you wanna play the commercial game?! Then play after the rules. You're still
playing after the rules of a private project. I know you hate Interface Sh*t and ya no problem
with that. But then holy cow, get someone who has a feeling for it. I promise you, if you
don't realize that you're in need of a good interface designer you'll damage Indigo's image
in a way that will bring harm and people will avoid using it. You know, why using Indigo if
I can use an OSS that is similar.
Please understand me right. I like Indigo. I like the output it generates. I did like your
project for a long time now. I like what you're doing. Please let somebody else take
care of the GUI of the material editor. A good material editor interface takes a lot of
time to develop as every usable interface does. So I beg you, enjoy your math enjoy
the coding you're doing and you love and stay away from the feggn interface, cause
it will kill you cause you hate it.
</rant>
Sorry for the rant! It's just that I do care. You start charging people's hard earned money
and should keep in mind that it comes with a burden. You've to satisfy expectations.
Especially the standards. Just keep in mind, design follows function and yours is, as sad
it is, the opposite. Take it easy, it's just a rant of me caring ... ;o)
take care
Oleg Bogattke aka psor
<rant>
The so called beta of the Material Editor is not beta. It's a construct that is still a
rough sketch of an idea. It is a start. It is unusable to do serious work. And if you
wonder why I'm saying this. Take your time to study how a material editor has
to be. Take a look at your competitors. Take a look of what users are asking
them for. And be serious in what you're doing.
Right now it's more like "ya we need a material editor cause the competitors have one".
Erm, ... have you seen the theirs? They are not the best, but great. If you have no idea
of GUI design, then get somebody who has. If you're a crack with coding a render backend
then do this instead of playing a designer. Usability is more important then the best output.
Take a look at NL's MR. They had o lot of issues with that in the past and still have. RC's fR
is far superior when it comes to usability.
Dang it Nick, you wanna play the commercial game?! Then play after the rules. You're still
playing after the rules of a private project. I know you hate Interface Sh*t and ya no problem
with that. But then holy cow, get someone who has a feeling for it. I promise you, if you
don't realize that you're in need of a good interface designer you'll damage Indigo's image
in a way that will bring harm and people will avoid using it. You know, why using Indigo if
I can use an OSS that is similar.
Please understand me right. I like Indigo. I like the output it generates. I did like your
project for a long time now. I like what you're doing. Please let somebody else take
care of the GUI of the material editor. A good material editor interface takes a lot of
time to develop as every usable interface does. So I beg you, enjoy your math enjoy
the coding you're doing and you love and stay away from the feggn interface, cause
it will kill you cause you hate it.
</rant>
Sorry for the rant! It's just that I do care. You start charging people's hard earned money
and should keep in mind that it comes with a burden. You've to satisfy expectations.
Especially the standards. Just keep in mind, design follows function and yours is, as sad
it is, the opposite. Take it easy, it's just a rant of me caring ... ;o)
take care
Oleg Bogattke aka psor
- PureSpider
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Re: Indigo 2.2.2 Beta with new material editor
+1 to psor...
He just said what I keep thinking all the time...
He just said what I keep thinking all the time...
Re: Indigo 2.2.2 Beta with new material editor
I do already smell it in the air. Indigo has great potential and I mean it. And at some point it
might happen that another big company ... I won't even say the name ... will incorporate it into
their portfolio. I dunno what Nicks goal is, if he even has one. I wonder how Ben fits in as he
is a marketing guy. And I do have bad experiences with them - cause they just sell something.
No offense intended Ben. Baahhh, ... sorry I'm very blunt today. ;o))
take care
psor
might happen that another big company ... I won't even say the name ... will incorporate it into
their portfolio. I dunno what Nicks goal is, if he even has one. I wonder how Ben fits in as he
is a marketing guy. And I do have bad experiences with them - cause they just sell something.
No offense intended Ben. Baahhh, ... sorry I'm very blunt today. ;o))
take care
psor
- pixie
- Posts: 2342
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
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- Contact:
Re: Indigo 2.2.2 Beta with new material editor
Psor have many valid points, still I like the new material editor, not because of the ui, obviously, but rather because I can change materials on the fly. This way is way better to learn how indigo materials behave then say with a more advanced material editor such as Cindigo's one.
- Doug Armand
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- Location: London UK
Re: Indigo 2.2.2 Beta with new material editor
Any chance of a x64 windows version?
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