Indigo 2.2.2 Beta with new material editor

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Indigo 2.2.2 Beta with new material editor

Post by OnoSendai » Fri Oct 02, 2009 2:28 pm

This release contains an early Beta version of the new Indigo material editor.
It's material_editor.exe in the installled directory.
Please post any bugs or issues found with it!

Indigo for Windows 32-bit:
IndigoRenderer_2.2.2_Setup.exe
Attachments
mat editor.jpg
The material editor in action.
mat editor.jpg (146.02 KiB) Viewed 15462 times

User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Indigo 2.2.2 Beta with new material editor

Post by Godzilla » Fri Oct 02, 2009 2:45 pm

Thanks Ono!!

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by psor » Fri Oct 02, 2009 3:40 pm

Thanks for the new toy! ;o))





take care
psor

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Indigo 2.2.2 Beta with new material editor

Post by Jambert » Fri Oct 02, 2009 7:20 pm

thanks for it, I try it now :)

...64 release?

User avatar
pixie
Indigo 100
Posts: 2342
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by pixie » Fri Oct 02, 2009 8:51 pm

I was tweaking with materials and when I bumped on bump I jumped on a issue that has bothering me for quite some time. why pick a unit which you can't even use as bump? For example, if you try to apply a bump of one meter it will be useless, first because in real life there are no such kind of bumps and second because indigo won't cope with it either.
Also while testing the 'clear natural water from the db' I got an error message, while using it on 2.2.1 was fine:
Error: SceneLoaderExcep: Found unexpected element 'start_wavelength'. (In element 'scattering_coefficient_spectrum', around line 17, column 21)

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Indigo 2.2.2 Beta with new material editor

Post by Jambert » Fri Oct 02, 2009 9:57 pm

would be nice to select folder where material is uploaded

thx

User avatar
juan_irender
Indigo 100
Posts: 251
Joined: Tue Jun 23, 2009 12:37 pm
Location: Spain
3D Software: Cinema 4D

Re: Indigo 2.2.2 Beta with new material editor

Post by juan_irender » Fri Oct 02, 2009 10:11 pm

Hi, many thanks! Material Editor is a cool brother of Indigo.
I´ve found, playing with it, that if you open the colour picker to see the RGB values of an albedo etc. if you cancel the colour picker, then the colour of the element goes black!
By the way, ¿any changes in Indigo 2.2.2 in respect to 2.2.1?

Thanks!
Last edited by juan_irender on Fri Oct 02, 2009 10:38 pm, edited 1 time in total.

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Indigo 2.2.2 Beta with new material editor

Post by Jambert » Fri Oct 02, 2009 10:12 pm

I think there is a problem with light power
Attachments
Capture.PNG
Capture.PNG (579.97 KiB) Viewed 9138 times

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by Zom-B » Sat Oct 03, 2009 1:12 am

I still think creating materials is more intuitive in cindigo but well...
The connectivity to the matDB is awesome, but would be even cooler for the exporter Plugins, so you could load your material directly into the scene!!
Is there a reason why the name of the creator of the mat for the MatDB isn't shown?

More controle for the view of the MatDB would be nice... to choose from categories and browse not only the last 30 mats (maybe having sites with 30 mats each to prevent loading the whole pack of data from the server each time MatDB gets opened!)


The amethyst from the matDB got a error after downloading:

Code: Select all

Error: Error while opening file: Unpack error: Failed to open zip file at 'C:\Users\Zom-B\AppData\Local\Temp\indigo_material_editor_temp_dir\temp_save.pigm'.
Also why having base_emission and emission... where is the difference?

I also miss the A parameter for textures... B and C is present... but A is lost... also no Texture Exponent to find anywhere!

Are UV type spherical and spherical_environment direct Indigo based projections or just haked for the sphere preview?

The Sphere model also maybe tiles textures quite too much for the 20cm, but this is maybe impossible to controle...

User avatar
pixie
Indigo 100
Posts: 2342
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by pixie » Sat Oct 03, 2009 1:26 am

Fresnel scale seems to be back

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by psor » Sat Oct 03, 2009 1:56 am

What I'll say now will sound rude and very impolite and I do apologize in advance.

<rant>

The so called beta of the Material Editor is not beta. It's a construct that is still a
rough sketch of an idea. It is a start. It is unusable to do serious work. And if you
wonder why I'm saying this. Take your time to study how a material editor has
to be. Take a look at your competitors. Take a look of what users are asking
them for. And be serious in what you're doing.


Right now it's more like "ya we need a material editor cause the competitors have one".
Erm, ... have you seen the theirs? They are not the best, but great. If you have no idea
of GUI design, then get somebody who has. If you're a crack with coding a render backend
then do this instead of playing a designer. Usability is more important then the best output.
Take a look at NL's MR. They had o lot of issues with that in the past and still have. RC's fR
is far superior when it comes to usability.


Dang it Nick, you wanna play the commercial game?! Then play after the rules. You're still
playing after the rules of a private project. I know you hate Interface Sh*t and ya no problem
with that. But then holy cow, get someone who has a feeling for it. I promise you, if you
don't realize that you're in need of a good interface designer you'll damage Indigo's image
in a way that will bring harm and people will avoid using it. You know, why using Indigo if
I can use an OSS that is similar.


Please understand me right. I like Indigo. I like the output it generates. I did like your
project for a long time now. I like what you're doing. Please let somebody else take
care of the GUI of the material editor. A good material editor interface takes a lot of
time to develop as every usable interface does. So I beg you, enjoy your math enjoy
the coding you're doing and you love and stay away from the feggn interface, cause
it will kill you cause you hate it.

</rant>



Sorry for the rant! It's just that I do care. You start charging people's hard earned money
and should keep in mind that it comes with a burden. You've to satisfy expectations.
Especially the standards. Just keep in mind, design follows function and yours is, as sad
it is, the opposite. Take it easy, it's just a rant of me caring ... ;o)








take care
Oleg Bogattke aka psor

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by PureSpider » Sat Oct 03, 2009 2:03 am

+1 to psor...
He just said what I keep thinking all the time...

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by psor » Sat Oct 03, 2009 2:17 am

I do already smell it in the air. Indigo has great potential and I mean it. And at some point it
might happen that another big company ... I won't even say the name ... will incorporate it into
their portfolio. I dunno what Nicks goal is, if he even has one. I wonder how Ben fits in as he
is a marketing guy. And I do have bad experiences with them - cause they just sell something.


No offense intended Ben. Baahhh, ... sorry I'm very blunt today. ;o))







take care
psor

User avatar
pixie
Indigo 100
Posts: 2342
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 2.2.2 Beta with new material editor

Post by pixie » Sat Oct 03, 2009 2:43 am

Psor have many valid points, still I like the new material editor, not because of the ui, obviously, but rather because I can change materials on the fly. This way is way better to learn how indigo materials behave then say with a more advanced material editor such as Cindigo's one.

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Indigo 2.2.2 Beta with new material editor

Post by Doug Armand » Sat Oct 03, 2009 2:56 am

Any chance of a x64 windows version?

Post Reply
62 posts

Who is online

Users browsing this forum: No registered users and 119 guests