Indigo Renderer 3.2.7

General News and accouncements regarding the Indigo render engine
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lycium
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Indigo Renderer 3.2.7

Post by lycium » Tue Feb 07, 2012 4:06 am

This is a Beta release, intended to fix the crash reported by some AMD users in Indigo 3.2.6.

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.7_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.7_Setup.exe


Indigo for Linux 32-bit:
IndigoRenderer_v3.2.7.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.2.7.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.7.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.7_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.7_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.2.7.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.2.7.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.7.dmg

Changelog:
3.2.7
* Fixed crash on some AMD CPUs.

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Pibuz
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Re: Indigo Renderer 3.2.7

Post by Pibuz » Tue Feb 07, 2012 6:37 am

Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.

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ENSLAVER
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Re: Indigo Renderer 3.2.7

Post by ENSLAVER » Tue Feb 07, 2012 1:56 pm

Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.

It does work for me with the new sky model, though in some modes (PT, PT+GPU, PT+MLT) it exhibits odd behaviour. Light comes out both sides of the portal (not just the direction of the normal) and in pure PT or PT+GPU it is really slow to converge.

It should work fine in a BiDir mode Pibuz?

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lycium
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Re: Indigo Renderer 3.2.7

Post by lycium » Tue Feb 07, 2012 2:24 pm

This is a confirmed bug and we're looking into it; thx for reporting Pibuz!

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Pibuz
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Re: Indigo Renderer 3.2.7

Post by Pibuz » Tue Feb 07, 2012 8:22 pm

In my experience, the image renders pure black if PT (or GPU) is enabled, even if the sample rate actually goes up. The same error shows up using BiDir too: the problem here seem to be generated by the combined use of EPs and new sky model; the different behaviours may depend on something related to the video card..

StompinTom
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Re: Indigo Renderer 3.2.7

Post by StompinTom » Tue Feb 07, 2012 9:54 pm

Would it be possible to finally kill the 'material index out of bounds' error? If an object from Blender has a material assigned that is not used for any of its faces, then Indigo won't render it. Frustrating for large, imported scenes.

Also, any updates on the instancing + precision issue?

Otherwise, will test this out once I get a bit of time!

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lycium
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Re: Indigo Renderer 3.2.7

Post by lycium » Tue Feb 07, 2012 11:25 pm

No change on the instancing, since generally we don't see any problem with it; if you could send us a scene showing such precision issues I'll definitely look into it though.

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OnoSendai
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Re: Indigo Renderer 3.2.7

Post by OnoSendai » Sat Feb 11, 2012 3:26 am

Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.

Everything is ok if with same settings I enable the former sky model.

Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.
Thanks for bug report Pibuz. Fixed for 3.2.8.

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