General News and accouncements regarding the Indigo render engine
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Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
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by Pibuz » Tue Feb 07, 2012 6:37 am
Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.
Everything is ok if with same settings I enable the former sky model.
Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.
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ENSLAVER
- Posts: 399
- Joined: Tue Feb 20, 2007 1:49 am
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by ENSLAVER » Tue Feb 07, 2012 1:56 pm
Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.
Everything is ok if with same settings I enable the former sky model.
Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.
It does work for me with the new sky model, though in some modes (PT, PT+GPU, PT+MLT) it exhibits odd behaviour. Light comes out both sides of the portal (not just the direction of the normal) and in pure PT or PT+GPU it is really slow to converge.
It should work fine in a BiDir mode Pibuz?
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lycium
- Posts: 1216
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- Location: Leipzig, Germany
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by lycium » Tue Feb 07, 2012 2:24 pm
This is a confirmed bug and we're looking into it; thx for reporting Pibuz!
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Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Tue Feb 07, 2012 8:22 pm
In my experience, the image renders pure black if PT (or GPU) is enabled, even if the sample rate actually goes up. The same error shows up using BiDir too: the problem here seem to be generated by the combined use of EPs and new sky model; the different behaviours may depend on something related to the video card..
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StompinTom
- Posts: 1828
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by StompinTom » Tue Feb 07, 2012 9:54 pm
Would it be possible to finally kill the 'material index out of bounds' error? If an object from Blender has a material assigned that is not used for any of its faces, then Indigo won't render it. Frustrating for large, imported scenes.
Also, any updates on the instancing + precision issue?
Otherwise, will test this out once I get a bit of time!
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lycium
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by lycium » Tue Feb 07, 2012 11:25 pm
No change on the instancing, since generally we don't see any problem with it; if you could send us a scene showing such precision issues I'll definitely look into it though.
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OnoSendai
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by OnoSendai » Sat Feb 11, 2012 3:26 am
Pibuz wrote:Hi guys!
I'm reporting a small bug with current version and Exit Portals: even if the render is NOT using the GPU (so NO plain PT), the image is completely black when I use the new sky model.
Everything is ok if with same settings I enable the former sky model.
Using Indigo 3.2.7, SkIndigo 3.2.5 and nVidia drivers 276.42.
Thanks for bug report Pibuz. Fixed for 3.2.8.
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