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Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Sat Nov 24, 2018 2:51 am
by OnoSendai
This is a release candidate for 4.2 stable.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.2.23_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.2.23.tar.gz

Indigo for Mac OS X (10.9 - ):
IndigoRenderer4.2.23.dmg


Indigo RT for Windows 64-bit:
IndigoRT_x64_4.2.23_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.2.23.tar.gz

Indigo RT for Mac OS X (10.9 - ):
IndigoRT4.2.23.dmg

Changelog:
4.2.23
* GPU: Fixed issue with multiple double-sided thin materials in scene.
* GPU: Fixed issue with realtime changes when an IES light is enabled.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Thu Nov 29, 2018 6:03 am
by iErik
Is the Material ID rendering function broken in the latest build, or is there a new way to access this tool?

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Thu Nov 29, 2018 7:15 am
by Oscar J
iErik wrote:
Thu Nov 29, 2018 6:03 am
Is the Material ID rendering function broken in the latest build, or is there a new way to access this tool?
It's now a render channel, meaning it's rendered alongside your main render.

See: https://www.indigorenderer.com/document ... r-channels

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Sat Dec 01, 2018 4:35 am
by noelyone
My large scenes still cannot render, the screen stays black when gpu/cpl is ticked so I have to keep using version 4.0.55. I cannot send the sketchup files by dropbox as they are over 7oomb and the upload would take 1-2 days (very slow uploads). I'm not sure if anyone else is having this persisting issue but it only occurs when lots of high poly elements are in the scene like cars and plants. Version 4.0.55 works fine.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Sat Dec 01, 2018 6:36 am
by Zom-B
Hey noelyone,

since some time there is a option called allow high quality BVH that is on by default.
In C4D you can disable it, other exporters hopefully have that option too.

Code: Select all

<allow_high_quality_bvh>true</allow_high_quality_bvh>
Having this enabled instances aren't used for the scene and GPU rendering is faster but consumes more RAM.
Try setting that in your igs below <renderer_settings> to false and try if that helps.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Mon Dec 03, 2018 9:56 pm
by noelyone
Hi Zom-B thanks for you reply! All my trees/plants are instances, it's the high poly cars and 3D people in my scenes that prevent the render starting when gpu/cpl is ticked. Sorry, I am not quite sure where I edit the coding...

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Mon Dec 03, 2018 10:32 pm
by Zom-B
simply open up the igs file you export with your 3D app in a texteditor, add this line and save, then open in latest Indigo build.
igs.JPG
Also doublecheck your system RAM usage during the start of rendering, does it mayes out?
Can you provide info about your GPU and System Memory amount?

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Wed Dec 05, 2018 8:29 am
by Lal-O
noelyone wrote:
Sat Dec 01, 2018 4:35 am
My large scenes still cannot render, the screen stays black when gpu/cpl is ticked so I have to keep using version 4.0.55. I cannot send the sketchup files by dropbox as they are over 7oomb and the upload would take 1-2 days (very slow uploads). I'm not sure if anyone else is having this persisting issue but it only occurs when lots of high poly elements are in the scene like cars and plants. Version 4.0.55 works fine.
Hi noelyone

I used to have that same problem (black screen with GPU+CPU) But that is been fixed in this new releases.

For some reason working with GPU and CPU at same time causes a problem for rendering, now by defaul is only possible to choose one device for production( CPU or GPU) but not both at same time....Shame,it would be awesome to have both devices ( or more besides the grapic cards ) working full at same time :)

Another thing it may be causing black screen with GPU is the lack of vr memory. With GPU is really easy to run out of memory :(

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Thu Dec 06, 2018 7:53 pm
by noelyone
Hi Zom-B and Lal-O

It sounds like it could be a GPU issue perhaps? Although I do have a good graphics card: GTX 1080. I have just checked and here are some of the figures:

Total available graphics memory: 24533 mb
dedicated video memory: 8182 mb
system video memory: 0mb
Shared system memory: 16341 mb

Any thoughts would be greatly appreciated? Thanks.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Fri Dec 07, 2018 4:27 am
by Lal-O
noelyone wrote:
Thu Dec 06, 2018 7:53 pm
Hi Zom-B and Lal-O

It sounds like it could be a GPU issue perhaps? Although I do have a good graphics card: GTX 1080. I have just checked and here are some of the figures:

Total available graphics memory: 24533 mb
dedicated video memory: 8182 mb
system video memory: 0mb
Shared system memory: 16341 mb

Any thoughts would be greatly appreciated? Thanks.
Sorry to hear that noelyone, all my GPU problems were related to the usage of CPU+GPU at same time...Oh , and sometimes displacement materials causes me problems due wrong settings and the lack of VR Memory ( sometimes an Nvidia Titan X is not enough : P ).

I am sorry i can not help.

Cheers.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Thu Dec 13, 2018 10:50 am
by Legos2112
Lal-O wrote:
Wed Dec 05, 2018 8:29 am
noelyone wrote:
Sat Dec 01, 2018 4:35 am
My large scenes still cannot render, the screen stays black when gpu/cpl is ticked so I have to keep using version 4.0.55. I cannot send the sketchup files by dropbox as they are over 7oomb and the upload would take 1-2 days (very slow uploads). I'm not sure if anyone else is having this persisting issue but it only occurs when lots of high poly elements are in the scene like cars and plants. Version 4.0.55 works fine.
Hi noelyone

I used to have that same problem (black screen with GPU+CPU) But that is been fixed in this new releases.

For some reason working with GPU and CPU at same time causes a problem for rendering, now by defaul is only possible to choose one device for production( CPU or GPU) but not both at same time....Shame,it would be awesome to have both devices ( or more besides the grapic cards ) working full at same time :)

Another thing it may be causing black screen with GPU is the lack of vr memory. With GPU is really easy to run out of memory :(

hi i just have the same issue this mornig cant render using the open cl rendering option

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Fri Dec 14, 2018 12:47 am
by arc en ciel
in GPU mode : Max path depth is limited to 100.
in some cases, it looks like this limit is too low, I guess.
I got black area when several flasks of glass are aligned

EDIT : oups !
there was an intersection of geometry between the objects. all is perfect now.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Fri Dec 14, 2018 1:00 am
by pixie
@arc en ciel
Indigo, nothing less of perfection! ;)

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Fri Dec 14, 2018 6:00 am
by jcap168
Now I'm having an issue where the material editor is unusable. It just states "foo" under materials. Is there a fix for this. I looked over old posts about it but nothing fixed it.

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Posted: Wed Dec 19, 2018 8:25 am
by arc en ciel
I got a problem with double sided thin material.
If it's a mix with a coated material, in GPU mode, it's not working properly (crash or stuck)
here a small .pigs for test
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