This is where you can add the unique Indigo material settings to your objects so they behave realistically. You can find it via: Plugins -> SkIndigo Material Editor. See Indigo Materials for full information.
To work with an Indigo material, simply open up the SkIndigo Material Editor and apply any SketchUp material to an object. The painted material will be selected in the SkIndigo Material Editor. There are other ways to select a material for the SkIndigo Material Editor:
Here is where all the textures applied in your SketchUp scene are listed, choose the desired one to start creating a material out of it.
Import | Import a Indigo Material (.IGM). Use to bring in materials from the Material Editor. |
Export | Export this material as an IGM or PIGM file which can be opened in the Indigo Material Editor or uploaded to the Indigo Material Database. |
UI | This switches between the simple mode of SkIndigo, and the normal mode (See above). The simple view takes your settings and converts them as best as it can to normal settings. Normal mode is recommended. It is well worth your time to learn the Indigo Material Types as it allows you full control. |
Search | Search the online database and download materials |
Pick | Use a picker tool to select materials |
Shows the current material, the Preview function replaces this with a rendered scene with the material placed on the chosen model (to the right). Make sure you stop the preview when you are finished previewing the material as this can greatly slow down your computer.
Select the Material Types from this drop-down list. Each has its own attributes that are listed below. Assign Preset: Choose a preset material from the list provided. This will replace any of the current material settings. See Material Types.
Here is where the material attributes live. They allow you to add more details to your material. The list will change depending on the Material Type selected. See Material Attributes.
Where the information is sourced from. Depending on which map type is selected, the "..." on the right will open different editors.
Constant | A constant value. |
SketchUp | Use the SketchUp texture or color. |
Texture | Use an external (non-SketchUp) texture map. |
Shader | Define a material using the Indigo Shader Language (ISL) |
Changes the common value of this attribute. Usually a multiplier.
There are several editors that will open depending on the map set.
Position Map: First, select any number of faces in your model. Clicking this button will apply this texture to the selected faces so you can then position the texture using the SketchUp texture positioning tools. Once you have positioned the texture, you can save the UV set using the right-click context menu. Be sure to paint the desired material back to the selected faces before rendering.
See Texture Maps
See Base Emission and Emission
See Internal Medium
See Subdivision