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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
<material>
<name>CopperHigh</name>
<phong>
<exponent>
<constant>10000</constant>
</exponent>
<ior>1.60838</ior>
<nk_data>nkdata\cu.nk</nk_data>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.538236 0.538236 0.538236</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
</phong>
</material>
<material>
<name>CopperLow</name>
<phong>
<exponent>
<constant>100</constant>
</exponent>
<ior>1.60838</ior>
<texture>
<path>PACKED_0_ScratchCopper.jpg</path>
<uv_set>uv</uv_set>
<exponent>2.200000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
</phong>
</material>
<material>
<name>Sc_Copper</name>
<blend>
<a_name>CopperHigh</a_name>
<b_name>CopperLow</b_name>
<step_blend>false</step_blend>
<texture>
<path>PACKED_0_ScratchCopper.jpg</path>
<exponent>2.200000</exponent>
<uv_set>uv</uv_set>
<a>0</a>
<b>1</b>
<c>0</c>
</texture>
<blend>
<texture>
<texture_index>0</texture_index>
</texture>
</blend>
</blend>
</material>
</scenedata>