Material Database

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<?xml version="1.0" encoding="utf-8"?>

<scenedata>
	<material>
		<name>camera_rubber</name>
		<phong>
			<exponent>
				<constant>50</constant>
			</exponent>
			<ior>1.632</ior>
			<diffuse_albedo>
				<constant><rgb>
					<rgb>0.191344 0.190868 0.190868</rgb>
					<gamma>2.2</gamma>
				</rgb></constant>
			</diffuse_albedo>
			<bump>
				<shader>
					<shader>
						<![CDATA[
					def eval() real :
						fbm(getTexCoords(0)*100.0, 2)*0.0005
						]]>
					</shader>
				</shader>
			</bump>
		</phong>
	</material>

</scenedata>

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