Material Database

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<?xml version="1.0" encoding="utf-8"?>

<scenedata>
	<material>
		<name>Default</name>
		<diffuse>
			<albedo_spectrum>
				<rgb>
					<rgb>1 1 1</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</albedo_spectrum>
		</diffuse>
	</material>

	<material>
		<name>null</name>
		<null_material/>
	</material>

	<material>
		<name>Material.000</name>
		<phong>
			<exponent>100</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0.285338 0.527516 0.579193</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.9</ior>
		</phong>
	</material>

	<material>
		<name>Material.001</name>
		<phong>
			<exponent>20000</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0.285338 0.488427 0.579193</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.1</ior>
		</phong>
	</material>

	<material>
		<name>mix1</name>
		<blend>
			<a_name>Material.000</a_name>
			<b_name>Material.001</b_name>
			<blend_factor>0.5</blend_factor>
		</blend>
	</material>

	<material>
		<name>Material.002</name>
		<phong>
			<exponent>5000</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0.285338 0.579193 0.552691</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.4</ior>
		</phong>
	</material>

	<material>
		<name>mix2</name>
		<blend>
			<a_name>mix1</a_name>
			<b_name>Material.002</b_name>
			<blend_factor>0.5</blend_factor>
		</blend>
	</material>

	<material>
		<name>Material.003</name>
		<phong>
			<exponent>20</exponent>
			<nk_data>nkdata\Cu.nk</nk_data>
		</phong>
	</material>

	<material>
		<name>mix3</name>
		<blend>
			<a_name>mix2</a_name>
			<b_name>Material.003</b_name>
			<blend_factor>0.25</blend_factor>
		</blend>
	</material>

	<material>
		<name>Material.004</name>
		<phong>
			<exponent>120</exponent>
			<nk_data>nkdata\Au.nk</nk_data>
		</phong>
	</material>

	<material>
		<name>carpaint</name>
		<blend>
			<a_name>mix3</a_name>
			<b_name>Material.004</b_name>
			<blend_factor>0.15</blend_factor>
		</blend>
	</material>

</scenedata>

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