Material Database

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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <material>
        <name>black screen</name>
        <phong>
            <diffuse_albedo>
                <constant>
                    <rgb>
                        <rgb>0.2 0.2 0.2</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </diffuse_albedo>
            <exponent>
                <constant>600</constant>
            </exponent>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.4</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>black screen</name>
        <phong>
            <diffuse_albedo>
                <constant>
                    <rgb>
                        <rgb>0.2 0.2 0.2</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </diffuse_albedo>
            <exponent>
                <constant>600</constant>
            </exponent>
            <layer>0</layer>
            <fresnel_scale>1</fresnel_scale>
            <ior>1.4</ior>
            <nk_data />
        </phong>
    </material>
    <material>
        <name>ray</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0 0 0</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
            <base_emission>
                <constant>
                    <blackbody>
                        <temperature>2500</temperature>
                        <gain>0.001</gain>
                    </blackbody>
                </constant>
            </base_emission>
            <emission>
                <constant>
                    <rgb>
                        <rgb>0.793 0.6172 0.3086</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </emission>
            <random_triangle_colours>false</random_triangle_colours>
            <layer>0</layer>
        </diffuse>
    </material>
    <material>
        <name>pixel</name>
        <blend>
            <texture>
                <path>PACKED_0_PACKED_0_pixelface.jpg</path>
                <a>0</a>
                <b>2</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <a_name>black screen</a_name>
            <b_name>ray</b_name>
            <blend>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
    <material>
        <name>hercules</name>
        <blend>
            <texture>
                <path>PACKED_1_PACKED_1_crtpxl.jpg</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <texture>
                <path>PACKED_2_scanlinelo.jpg</path>
                <a>0</a>
                <b>1</b>
                <c>0</c>
                <uv_set>default</uv_set>
                <exponent>2.2</exponent>
                <tex_coord_generation>
                    <uv />
                </tex_coord_generation>
            </texture>
            <a_name>black screen</a_name>
            <b_name>pixel</b_name>
            <blend>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </blend>
            <step_blend>false</step_blend>
        </blend>
    </material>
</scenedata>

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