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<?xml version="1.0" encoding="utf-8" ?>
<scenedata>
    <medium>
        <name>Ice_medium</name>
        <precedence>9</precedence>
        <basic>
            <ior>1.462</ior>
            <cauchy_b_coeff>0</cauchy_b_coeff>
            <absorption_coefficient_spectrum>
                <rgb>
                    <rgb>0.0706 0.0706 0.0706</rgb>
                    <gamma>1.0</gamma>
                </rgb>
            </absorption_coefficient_spectrum>
            <subsurface_scattering>
                <scattering_coefficient_spectrum>
                    <rgb>
                        <rgb>1.0 1.0 1.0</rgb>
                        <gamma>1.0</gamma>
                    </rgb>
                </scattering_coefficient_spectrum>
                <phase_function>
                    <henyey_greenstein>
                        <g_spectrum>
                            <uniform>
                                <value>1</value>
                            </uniform>
                        </g_spectrum>
                    </henyey_greenstein>
                </phase_function>
            </subsurface_scattering>
        </basic>
    </medium>
    <material>
        <name>Ice</name>
        <glossy_transparent>
            <internal_medium_name>Ice_medium</internal_medium_name>
            <exponent>3000</exponent>
            <bump_map>
                <uv_set>default</uv_set>
                <path>PACKED_0_icenoise.jpg</path>
                <a>0</a>
                <b>0.01</b>
                <c>0</c>
                <exponent>10.000000</exponent>
            </bump_map>
        </glossy_transparent>
    </material>
</scenedata>

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