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<?xml version="1.0"?>
<scenedata>
<material>
<name>RAl 9006</name>
<phong>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.650980392157 0.670588235294 0.709803921569</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>1.25</constant>
</exponent>
<bump>
<shader>
<shader><![CDATA[def coords() vec2 :
getTexCoords(0) * 2000.
def cell() vec2:
vec2(floor(doti(coords() )), floor(dotj(coords() )))
def local_xy() vec2:
vec2(fract(doti(coords() )), fract(dotj(coords() )))
def normal(vec2 cellxy) vec2:
vec2 ( noise( cellxy ) , noise( cellxy * 1.65416 ))
def eval() real :
0.0001 * dot ( local_xy() , normal ( cell() ) )]]></shader>
</shader>
</bump>
<fresnel_scale>
<constant>1</constant>
</fresnel_scale>
<layer>0</layer>
<ior>1.5</ior>
<nk_data />
</phong>
</material>
</scenedata>