Material Database

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<?xml version="1.0"?>
<scenedata>
	<material>
		<name>RAl 9006</name>
		<phong>
			<diffuse_albedo>
				<constant>
					<rgb>
						<rgb>0.650980392157 0.670588235294 0.709803921569</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</constant>
			</diffuse_albedo>
			<exponent>
				<constant>1.25</constant>
			</exponent>
			<bump>
				<shader>
					<shader><![CDATA[def coords() vec2 :
	getTexCoords(0) * 2000.

def cell() vec2:
	vec2(floor(doti(coords() )), floor(dotj(coords() )))

def local_xy() vec2:
	vec2(fract(doti(coords() )), fract(dotj(coords() )))

def normal(vec2 cellxy) vec2:
	vec2 ( noise( cellxy ) , noise( cellxy * 1.65416 ))

def eval() real :
	0.0001 * dot ( local_xy() , normal ( cell() ) )]]></shader>
				</shader>
			</bump>
			<fresnel_scale>
				<constant>1</constant>
			</fresnel_scale>
			<layer>0</layer>
			<ior>1.5</ior>
			<nk_data />
		</phong>
	</material>
</scenedata>

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