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<?xml version="1.0"?>
<scenedata>
<material>
<name>Grey_Leather</name>
<phong>
<texture>
<path>Grey_Leather_DIFF.jpg</path>
<a>0</a>
<b>1</b>
<c>0</c>
<uv_set_index>0</uv_set_index>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<texture>
<path>Grey_Leather_Exp.jpg</path>
<a>0</a>
<b>300</b>
<c>0</c>
<uv_set_index>0</uv_set_index>
<exponent>2.2</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<texture>
<path>Grey_Leather_Norm.jpg</path>
<a>0</a>
<b>1</b>
<c>0</c>
<uv_set_index>0</uv_set_index>
<exponent>1</exponent>
<tex_coord_generation>
<uv>
<matrix>1 0 0 1</matrix>
<translation>0 0</translation>
</uv>
</tex_coord_generation>
<smooth>false</smooth>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
<exponent>
<texture>
<texture_index>1</texture_index>
</texture>
</exponent>
<normal_map>
<texture>
<texture_index>2</texture_index>
</texture>
</normal_map>
<fresnel_scale>
<constant>1</constant>
</fresnel_scale>
<layer>0</layer>
<ior>1.4</ior>
<nk_data />
</phong>
</material>
</scenedata>