Material Database

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<?xml version="1.0" encoding="UTF-8" ?>
<!--Generated by Cindigo 1.0.9 R2-->
<!--Using TinyXml-->
<!--Developed by: Yves Coll? aka 'fused'-->
<scenedata>
    <material>
        <name>nullMat</name>
        <null_material />
    </material>
    <material>
        <name>floor_diffuse</name>
        <diffuse>
            <albedo_spectrum>
                <rgb>
                    <rgb>0.8 0.8 0.8</rgb>
                    <gamma>2.2</gamma>
                </rgb>
            </albedo_spectrum>
            <albedo_texture>
                <uv_set>default</uv_set>
                <path>PACKED_0_Parkett2x.jpg</path>
                <exponent>2.2</exponent>
            </albedo_texture>
            <bump_map>
                <uv_set>default</uv_set>
                <path>PACKED_1_Parkett2_bump.jpg</path>
                <a>0</a>
                <b>0.001</b>
                <c>0</c>
                <exponent>1</exponent>
            </bump_map>
        </diffuse>
    </material>
    <material>
        <name>floor_phong</name>
        <phong>
            <ior>1.75</ior>
            <diffuse_albedo_spectrum>
                <rgb>
                    <rgb>0.8 0.8 0.8</rgb>
                    <gamma>2.2</gamma>
                </rgb>
            </diffuse_albedo_spectrum>
            <exponent>175</exponent>
            <albedo_texture>
                <uv_set>default</uv_set>
                <path>PACKED_0_Parkett2x.jpg</path>
                <exponent>2.2</exponent>
            </albedo_texture>
            <exponent_map>
                <uv_set>default</uv_set>
                <path>PACKED_2_Parkett_spec2.png</path>
                <a>0</a>
                <b>175</b>
                <c>0</c>
                <exponent>1</exponent>
            </exponent_map>
        </phong>
    </material>
    <material>
        <name>floor_blend</name>
        <blend>
            <a_name>floor_diffuse</a_name>
            <b_name>floor_phong</b_name>
            <blend_factor>1</blend_factor>
            <blend_map>
                <uv_set>default</uv_set>
                <path>PACKED_2_Parkett_spec2.png</path>
                <exponent>1</exponent>
            </blend_map>
        </blend>
    </material>
</scenedata>

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