milled_aluminium
- Author
- CTZn
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- Indigo 3.0+
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- 2.19 KB
- Created
- 2011-12-29
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- Metals
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Introducing: parametric ISL shaders.
A freshly milled aluminium. nk reflectivity is dimmed by one third.
The following controls are available to the user in the bump shader editor:
paramBumpMult:
Carving depth.
paramScaleUV:
Tool scale.
paramRings:
Tool shape (approximative furrows count, also offsetting the random shape).
paramVariance:
Randomization of the milling coordinates.
paramNoisy:
0: sinusoidal tool shape, 1: random tool shape.
more images in the "Introducing parametric ISL shaders" thread, Materials subforum.