POST YOUR ENTRIES (Jan-Feb "Toys & Games) - CLOSED

Discussion forum for the bi-monthly Indigo Competition.
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11 posts • Page 1 of 1
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Post by Tato » Mon Jan 22, 2007 8:30 am

o.k. lets start :wink:

Nickname: Tato
Version of Indigo used: 05_test7
Rendering time / CPU's: 20h/1cpu
List of tools used: gimp for bloom and bit of contrast. of course Blender ;-)

These toys are puzzles. The point is to get out the spiky ball from the cage. Origin in Czech.

Last edited by Tato on Fri Feb 02, 2007 3:20 am, edited 1 time in total.

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Post by mild_mannered » Sun Jan 28, 2007 4:00 am

Version of Indigo used:06
Rendering time / CPU's: 26h/1
List of tools used:Rhinoceros-modelling
CorelDraw7 and CorelPhotopaint7-maps
Blender-scene management

Your motivation for the image: I like games you can play while drinking beer.


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Posts: 25
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Location: Slovakia

My dog

Post by Markus » Thu Feb 01, 2007 6:26 pm

Nickname: Markus
Version of Indigo used: 06_test7
Rendering time / CPU's: 10h/1cpu
List of tools used: blender3d



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Joined: Sat Feb 03, 2007 2:08 am


Post by henriquefz » Sun Feb 04, 2007 4:18 am

Hi everyone :D

This is my first post and soon in the competition.
I work with blender the little time. And indigo is the best render that I know...

Sorry my bad english... :(

Here my image for competition:


Nickname: henriquefz
Version indigo: 06
Rendering time: 18h
List of tools used: Blender 3D, Photoshop cs (Curves and Levels)

Posts: 13
Joined: Sun Jan 14, 2007 10:13 am

Dostihy a sázky

Post by Iqwar » Sun Feb 18, 2007 4:12 am

Version of Indigo used:06
Rendering time / CPU's: 7/1
List of tools used:Blender 3d
Gimp textures


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Post by GNUdo » Mon Feb 19, 2007 9:21 pm

Nickname: GNUdo

Version of Indigo used: 0.7t5
Rendering time / CPU's: 20h / 1 physical cpu with hyperthreading at 3.2 GHz
List of tools used: Blender for modeling, The Gimp for the textures

Your motivation for the image: A game I love and a nice exercise in texturing.


Posts: 87
Joined: Tue Oct 03, 2006 2:09 pm
Location: Michigan, USA

Post by PhilBo » Mon Feb 26, 2007 3:11 am

Name: PhilBo (Phillip Beauchamp)
Indigo Version: 0.6 final
Other Tools: Blender 2.42a / Gimp (text)
Render Time: 6 hours / Dual Core Opteron 2.4 ghz
Inspiration: I built this model with my son at Christmas and love any toy that fosters imagination and 3d spacial relationships (Lego's, etc)


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i've no more time for refining this,

Post by dougal2 » Tue Feb 27, 2007 4:27 am

but i like it as it is.


Nickname: dougal2

Version of Indigo used: 0.6test6
Rendering time / CPU's: 24hrs on AMD athlonXP 1800+, and 12 hrs contributed by AMD Athlon64 3500+
List of tools used: ldraw lego library, mlcad lego cad, blender 2.42a, photoshop (levels, minimal crop, resize)


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Posts: 97
Joined: Sat Jul 01, 2006 11:56 am
Location: Denmark

Post by hstokholm » Wed Feb 28, 2007 8:55 pm

Nickname: Hstokholm

Version of Indigo used: 0.6
Rendering time / CPU's: 11 hours on a x2 4200+
List of tools used: Blender, paint and photoshop

Your motivation for the image: I was walking around in the house to see if I could find something that fit the theme, and I then saw my littlebrothers brio. I started modelling the train and it just kinda evolved into this... Still some things i'm not quite happy about, but time is running out :)

Like a jigsaw piece without a puzzle

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Post by SmartDen » Wed Feb 28, 2007 11:50 pm

Nickname: SmartDen
Version of Indigo used: indigo_06_test6
Rendering time / CPU's: ~20h on 1CPU
List of tools used: Blender
Motivation: I just love this game, it image me with its simplicity and complexity at the same time. In the same way as Indigo.

Last edited by SmartDen on Thu Mar 01, 2007 9:25 pm, edited 1 time in total.

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Post by ryo » Thu Mar 01, 2007 2:21 am

Nickname: ryo aka Optimaforever

Version of Indigo used: 0.6
Rendering time / CPU's: 7h30 / 2CPU
List of tools used: Sketchup v4-v5, photoshop CS2

Your motivation for the image:
I always loved this vintage Radio-controlled car (made by japanese firm Kyosho near 1986), and finally ended modeling it with Sketchup.
This is my first indigo rendering, I discovered it yesterday and was in a hurry to test it for this rendering comp :lol:


If you like this car, you will like my blog:

Cheers, and thanks Nicolas for this wonderful renderer, Radiance and the mods for the comp organisation, whaat for writing the skindigo script! :P


NB looks like I posted too late for the comp as it says 01 march in the title of my post, but here for me it's still 28th of feb as I write now... in Brussels :wink:

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