change DOF

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Jambert
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change DOF

Post by Jambert » Wed Aug 05, 2009 9:52 pm

How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx

164lndj
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Re: change DOF

Post by 164lndj » Thu Aug 06, 2009 5:51 am

In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:
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Jambert
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Re: change DOF

Post by Jambert » Thu Aug 06, 2009 9:41 am

164lndj wrote:In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:
I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?

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Borgleader
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Re: change DOF

Post by Borgleader » Thu Aug 06, 2009 9:52 am

Jambert wrote:
164lndj wrote:In fact you can link it to a object

Well u can Set your "DOF object" to the camera to a "empty" for example,

After that anime the empty and play a little with the nodes to have a nice DOF animated

Happy Blendin :mrgreen:
I'm not realy sure to understand, what do you mean by node? is it realy export with blendigo?
Kinda sounds like you're talking about the node editor inside Blender :?
benn hired a mercenary to kill my sig...

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benn
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Re: change DOF

Post by benn » Thu Aug 06, 2009 10:48 am

64Indj - if you:

1. Select Focus distance: "Camera" in Blendigo
2. Press F9 and specify a depth-of-field object (Dof ob) in the Camera controls for blender
3. Then the camera will always focus on the object specified
4. Set the object to have a null material and you can use it to control the depth of field effect

Ben

164lndj
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Re: change DOF

Post by 164lndj » Thu Aug 06, 2009 2:04 pm

Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx


:lol: :lol: :lol: I dont see animation in Blendigo :P ..........., for that i mencione the nodes, the animation of the empty ......

:lol: :lol: :lol:

Benn it's right

Happy blending ... :mrgreen:

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Jambert
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Re: change DOF

Post by Jambert » Thu Aug 06, 2009 4:56 pm

benn wrote:64Indj - if you:

1. Select Focus distance: "Camera" in Blendigo
2. Press F9 and specify a depth-of-field object (Dof ob) in the Camera controls for blender
3. Then the camera will always focus on the object specified
4. Set the object to have a null material and you can use it to control the depth of field effect

Ben
Thanks for this Ben, that kind of exemple could be in manual :D

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Jambert
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Re: change DOF

Post by Jambert » Thu Aug 06, 2009 5:42 pm

What about light? can I change light value when the camera move?

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SmartDen
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Re: change DOF

Post by SmartDen » Fri Aug 07, 2009 9:16 pm

Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
you should just animate it - add an DOF IPO curve to the camera
Check normals, dude!

Image
Image

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Jambert
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Re: change DOF

Post by Jambert » Sat Aug 08, 2009 1:17 am

SmartDen wrote:
Jambert wrote:How to change Dof during an animation, instead of doing it manualy. Does the value is linked to a blender value?
Thx
you should just animate it - add an DOF IPO curve to the camera
Looks easier, thanks 8)

and light?

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