Please get the updated scene igs online so it can be put in the matdb and incorporated with each exporter. Excellent find/fix!

I wouldn't do this since the standard MatDB package contains a texture path, not a scene_textures...*edit*
also need to change texture path from textures to scene_textures
what do you mean? can you show me an example? The scaling on the original blender scene was wrong and I fixed it by scaling in the right way. I think this scaling also re-mapped the UVs accordingly*edit 2*
textures mapped to the base seem to go crooked, is it mapped funny or is just me?
I think this (and the weird look of the bricks) is because you tried to use displacement, which does not work on the preview scene (neither in the old one) because there is no Indigo mesh subdivision.*edit 3*
curious growths on the preview sphere!
Users browsing this forum: No registered users and 2 guests