Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: Simple Renderings Thread

Post by suvakas » Thu Jul 23, 2009 1:17 am

@maqs - Awesome, brilliant character. Very wrong thread for it though. Deserves it's own. :wink:

About the grass, well...very easy to make.
Did a quick how-to image for those who wanted. It's just Indigo instances with a grass texture.

Ps. Here's a high res rendering.
2000x1500
Attachments
grass_how.png
grass_how.png (158.47 KiB) Viewed 2342 times

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Simple Renderings Thread

Post by zeitmeister » Thu Jul 23, 2009 2:20 am

Hehe suvakas, I was interested in the modeling process!

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: Simple Renderings Thread

Post by suvakas » Thu Jul 23, 2009 6:30 am

zeitmeister wrote:Hehe suvakas, I was interested in the modeling process!
You mean how i did the strands? I used Hair And Fur modifier in Max, but it was just the quickest way. You can take the strands as a bunch of splines placed next to each ohter. 1 strand = 1 spline.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Jul 24, 2009 2:59 am

ZomB wrote:Oh man, we need a lot more Z-Brush people around here :!:
Agreed, I guess they are waiting too see the UVs subdivision bug fixed... ZB can generate a lot of seams depending on the UV layout used, a good study case I suppose ;)

Welcome back maqs, I wish I could bang his head... ooops was it me !? :mrgreen:

Very nice grass suv, indeed.
obsolete asset

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Simple Renderings Thread

Post by Pibuz » Fri Jul 24, 2009 5:12 am

These two images are to witness my first attempts in using ENV maps.
The first picture is a simple subject placed on an oren-nayar plane; in the second one I added a simple component of a grass patch (a present from bbb when he still was among us) instanced around to get a maqette-grass feeling, don't know if I got the effect: you tell me guys :mrgreen:

One thing that stroke me is the sharp shadow I get from the HDR (easily spottable in the first image): I could not get any sharp shadow at all when using HDR maps with other rendering engines! Is that a feature of Indigo or is it only a matter of HDRI? I post here a low-res jpg just so you know what map I'm using.

Cheers!
Attachments
HDRI_1.jpg
HDRI_1.jpg (289.41 KiB) Viewed 2203 times
HDRI_2.jpg
HDRI_2.jpg (320.22 KiB) Viewed 2201 times
Arches_E_PineTree_sample.jpg
Arches_E_PineTree_sample.jpg (348.97 KiB) Viewed 2200 times

Stromberg
Posts: 693
Joined: Mon Mar 02, 2009 5:01 am
Location: Norway
Contact:

Re: Simple Renderings Thread

Post by Stromberg » Fri Jul 24, 2009 5:15 am

Actualy fryrender gives sharp shadows aswell.
And i guess it depends on the hdri image aswell, cause in the one you used the sun shows pretty well.
Looks very nice tough :)

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri Jul 24, 2009 5:57 am

yes, it is very strong related to the actual dynamic range of an HDRI!
There are a lot envMaps around where the lightsources/sun in the image isn't bright enough compared to the rest of the image to generate a sharp shadow!
Because of this there is the request for EnvMap + Sun possibilities in Indigo. The idea is to set the Sun position at the same spot in your viewport as it is represented in the EnvMap...

The sIBL archive you got your EnvMap from actually has a file that stores such information, also sun color etc. just open it with a texteditor...
polygonmanufaktur.de

164lndj
Posts: 13
Joined: Thu Jul 23, 2009 6:48 am

Re: Simple Renderings Thread

Post by 164lndj » Fri Jul 24, 2009 8:30 am

Well i hope than u dont laugh for my first "nosuzannerender" in indigo :lol: :lol:

i attempt to do a simple toy of wood , but welll here is XD

Sugesstions & Tips Are WELCOME


Peace from mexico
Attachments
finalforo.png
finalforo.png (667.79 KiB) Viewed 2166 times

User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Simple Renderings Thread

Post by Godzilla » Fri Jul 24, 2009 9:15 am

Pib, I'd reccomend you add materials to that first scene.. it looks photorealistic already,materials can only make it look better. :o
samlavoie.xyz

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Simple Renderings Thread

Post by Borgleader » Fri Jul 24, 2009 11:12 am

suvakas wrote:@maqs - Awesome, brilliant character. Very wrong thread for it though. Deserves it's own. :wink:

About the grass, well...very easy to make.
Did a quick how-to image for those who wanted. It's just Indigo instances with a grass texture.

Ps. Here's a high res rendering.
2000x1500
this looks very much like a blender tutorial ive seen earlier....here
benn hired a mercenary to kill my sig...

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Simple Renderings Thread

Post by PureSpider » Fri Jul 24, 2009 10:08 pm

The doc is there :o

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Simple Renderings Thread

Post by Whaat » Sat Jul 25, 2009 4:43 am

A little aperture diffraction and leaves test.
Attachments
forest_diffraction.png
forest_diffraction.png (483.58 KiB) Viewed 2049 times

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Simple Renderings Thread

Post by fused » Sat Jul 25, 2009 5:22 am

The leaves are very nice. Just a diffuse transmitter?

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: Simple Renderings Thread

Post by suvakas » Sat Jul 25, 2009 8:03 am

@Whaat
Looks very good. I'm also interested of how the leaves are made?

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Simple Renderings Thread

Post by Whaat » Sat Jul 25, 2009 8:59 am

Leaf Material:

Code: Select all

<material>
			<name>D_Leaf_D</name>
			<phong>
				<texture>
					<uv_set>default</uv_set>
					<path>Leaf.jpg</path>
					<a>0.0</a>
					<b>1.0</b>
					<c>0.0</c>
					<exponent>2.2</exponent>
				</texture>
				<diffuse_albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</diffuse_albedo>
			<ior>1.52</ior>
			<exponent>
		<constant>1000</constant>
			</exponent>
		</phong>
		</material>
		<material>
			<name>DT_Leaf_DT</name>
			<diffuse_transmitter>
				<texture>
					<uv_set>default</uv_set>
					<path>Leaf.jpg</path>
					<a>0.0</a>
					<b>1.0</b>
					<c>0.0</c>
					<exponent>2.2</exponent>
				</texture>
				<albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</albedo>
			</diffuse_transmitter>
		</material>
		<material>
			<name>Leaf</name>
			<blend>
				<a_name>DT_Leaf_DT</a_name>
				<b_name>D_Leaf_D</b_name>
				<blend>
					<constant>0.5</constant>
				</blend>
			</blend>
		</material>

Post Reply
4420 posts

Who is online

Users browsing this forum: Yandex [Bot] and 3 guests