New stochastic raytracer

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Deus
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New stochastic raytracer

Post by Deus » Fri May 11, 2007 2:22 am

I wrote a stochastic raytracer last night. It is extremely fast and yields perfect image of any scene. Because it is so fast it is possible to use in games and serious offline rendering. It supports all features of Maxwell and Indigo and is written in visual basic. Because it is a stochastic raytracer it does not always produce correct result but if that happens just run it again until it gives you a correct result!

Here is a sample image!

http://www.blog.speculist.com/archives/pidigits.jpg

/ Deus

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OnoSendai
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Post by OnoSendai » Fri May 11, 2007 2:25 am

I guess it just needs to converge a little more?

Deus
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Post by Deus » Fri May 11, 2007 2:27 am

nah. Just rerun it until you are satisifed. Gives a new approximate image every time

neepneep
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Post by neepneep » Fri May 11, 2007 2:35 am

Look like someone ate too many skittles and got sick.

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Kram1032
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Post by Kram1032 » Sat May 12, 2007 4:04 am

:shock: really great result :?

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CTZn
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Post by CTZn » Sat May 12, 2007 5:34 am

I was already laughing before clicking the link :mrgreen:
obsolete asset

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arneoog
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Post by arneoog » Sat May 12, 2007 6:39 am

Holy Sh*t! :shock:
Fantastic!!! :D

I wrote one to, 5 minutes ago :)
Is this a little bit better?
Click Here
I let it render for 0.65129 sec, still some noise :?

Oh well :lol:
Arne OOG - My Portfolio

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Kram1032
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Post by Kram1032 » Sat May 12, 2007 9:45 am

yup, yours is a tiny bit better, arne :D

Deus
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Post by Deus » Sat May 12, 2007 10:47 pm

Admit it. You just got lucky!

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arneoog
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Post by arneoog » Sun May 13, 2007 6:35 am

Yeah... :) I did :P
I just hit the render button like a billion times, till I had a good looking result, like you suggested :D

:lol:
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afecelis
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Post by afecelis » Sun May 13, 2007 9:41 am

Ono ! you gotta implement this somehow!!! :D
Here's my try:
http://www.graphpaper.com/wp/wp-content ... /noise.gif
0.614 miliseconds
Intel Core I7 4770K @3.5ghz, 32GB ddr3 1600 mhz Ram, Nvidia Gtx 760 4GB for display, Gtx 780 6Gb for cuda rendering, win10/Linux mint 17.2, Blender/Sketchup/Modo

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CTZn
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Post by CTZn » Sun May 13, 2007 12:24 pm

I love that volumetric effect afecelis !
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Anthony
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Post by Anthony » Sun May 13, 2007 1:06 pm

Make it so its a little less approximate :(

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Kram1032
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Post by Kram1032 » Sun May 13, 2007 10:22 pm

I can see slight noise-pattern-shapes, that look like a ball and a suzanne :D well done, afecelis ;)

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Maluminas
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Post by Maluminas » Mon May 14, 2007 4:18 am

O.o call me crazy but i dont see anything except the leaf one... a renderer that renders colored noise?

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