Alami Rendering Thread
Re: Alami Rendering Thread
The House
Re: Alami Rendering Thread
Good! I see things...
For example, I feel that you use for this the sun and sky system, right?
And I see that you model the house, excuses...
For example, I feel that you use for this the sun and sky system, right?
And I see that you model the house, excuses...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: Alami Rendering Thread
Hi!
If helps, here goes a scene of C4D with an easy example of atmosphere situation with clouds. You must adapt the camera, sun and put your house in reference. It is not a matter that the house is in the "air" respect the landscape.
1 hour of process, I post the composition, but it is not a reference actually.
Try it if you want. Also I send you an example of an easy landscape for houdini, investigate it if you want. The difference is that the one in C4D is subdivion and displacement method and the one from houdini is an example of meshed landscape.
It could be seriously better if you learn a bit of this workflow, is very simple at this moments. If you hve any question, do it!
If helps, here goes a scene of C4D with an easy example of atmosphere situation with clouds. You must adapt the camera, sun and put your house in reference. It is not a matter that the house is in the "air" respect the landscape.
1 hour of process, I post the composition, but it is not a reference actually.
Try it if you want. Also I send you an example of an easy landscape for houdini, investigate it if you want. The difference is that the one in C4D is subdivion and displacement method and the one from houdini is an example of meshed landscape.
It could be seriously better if you learn a bit of this workflow, is very simple at this moments. If you hve any question, do it!
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: Alami Rendering Thread
By the way, it looks like you are using the dscs315 camera filter (dark shadows and medium contrast)
for archiviz I recommend using custom camera presets:
Eastman-Double-X-NegCD5min
optura981113
gamma+0.4
gamma+0.6
(for bw)
and default
agfacolor-futuraII-100CD
Portra-800CD
indigo export .exr > photoshop > 32 bit to 16 bit (exposure and gamma) > open any .dng color preset ( example https://disk.yandex.ru/d/lb6e-xCYBLF-4Q ) > drag n drop .dng to photoshop > CTRL + C > open indigo rendered .exr image > Filtres — Camera Raw Filtres > CTRL + V
for archiviz I recommend using custom camera presets:
Eastman-Double-X-NegCD5min
optura981113
gamma+0.4
gamma+0.6
(for bw)
and default
agfacolor-futuraII-100CD
Portra-800CD
indigo export .exr > photoshop > 32 bit to 16 bit (exposure and gamma) > open any .dng color preset ( example https://disk.yandex.ru/d/lb6e-xCYBLF-4Q ) > drag n drop .dng to photoshop > CTRL + C > open indigo rendered .exr image > Filtres — Camera Raw Filtres > CTRL + V
- Attachments
-
- dorfCurves.zip
- (2.52 MiB) Downloaded 829 times
Re: Alami Rendering Thread
Final Shots
Last edited by Alamy on Wed Apr 26, 2023 3:50 pm, edited 1 time in total.
Re: Alami Rendering Thread
Thanks for these info.Zalevskiy wrote: ↑Tue Apr 25, 2023 8:53 amBy the way, it looks like you are using the dscs315 camera filter (dark shadows and medium contrast)
for archiviz I recommend using custom camera presets:
Eastman-Double-X-NegCD5min
optura981113
gamma+0.4
gamma+0.6
(for bw)
and default
agfacolor-futuraII-100CD
Portra-800CD
indigo export .exr > photoshop > 32 bit to 16 bit (exposure and gamma) > open any .dng color preset ( example https://disk.yandex.ru/d/lb6e-xCYBLF-4Q ) > drag n drop .dng to photoshop > CTRL + C > open indigo rendered .exr image > Filtres — Camera Raw Filtres > CTRL + V
I'm using agfapan-apx-100cd.
Re: Alami Rendering Thread
The Water-Front House
Re: Alami Rendering Thread
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: Alami Rendering Thread
California House Landscape
Re: Alami Rendering Thread
Sometimes there are ups and downs, cheer up!
I can´t see architecture here, I can´t see nothing here, ...
Maybe this one is from time ago...
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: Alami Rendering Thread
A suggestion: desaturate a bit some texture maps (vegetation in this case). The color is very strong with this specific film...
Also try a ISl shader to vary the color from instance to instance of grass and trees. There is some in the forum and in my threads, but I don´t remeber now where and I don´t have it now. But for this you must use the internal scatter of indigo I thougt... It has adventages and difficulties.
There is a long explanation of use in h, try it if you have time...
Maybe saturation is not so strong, maybe the tone and the homogenic look...
But, a little bit less saturation is convenient for indigo mostly. For other engines the color is less powerfull than for indigo.
Also try a ISl shader to vary the color from instance to instance of grass and trees. There is some in the forum and in my threads, but I don´t remeber now where and I don´t have it now. But for this you must use the internal scatter of indigo I thougt... It has adventages and difficulties.
There is a long explanation of use in h, try it if you have time...
Maybe saturation is not so strong, maybe the tone and the homogenic look...
But, a little bit less saturation is convenient for indigo mostly. For other engines the color is less powerfull than for indigo.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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