fused wrote: ↑
Thu Jan 16, 2020 4:01 am
Think about it, the system reserves a fair bit of the GPU RAM, so do other applications running on your system. 512 MB of ram is not all that much, especially not these days.
For reference on the performance you could get from that GPU, have a look at the benchmark results. On the last page of the single GPU results, you will find a few GTX(!) 660s, and scoring above(!) them a MX130 (a mobile gpu from a few years back and much newer than the 660M).
The 660M really wouldn't do much...
As far as your other points are concerned: yes, Indigo has lots of room for improvements in these areas. I took note on some of your suggestions and your feedback is very welcome.
I can't imagine it's much. Windows is know for being a system resource hog, but I never got that impression with MacOS. Even if it is, when you combine the CPU and GPU, you shouldn't be getting 0 samples/second. Here are some more ideas that I think would help in professional situations. What about being able to export a PDF with the rendered version, wireframe, and other render passes in grid form for client review?
What about the ability to add noise to textures through the editor or load photoshop brushes (ex scratches) and adjust how they are blended with the image through an intuitive visual system? There are already thousands of photoshop brushes out there after all. How about the ability to load PSDS for environment maps? Integration with widely used creative tools would make it much more useful for those who do this for a living.
How about the ability to adjust HDR maps with a curve so you don't have to lose time going back into an image editing package to make changes?
What about an integrated animation editor? Something simple, where you click to create a key frame and then create another key frame and then Indigo does the rest?
Why not expand the Open GL preview and let users select objects or let people assign materials by face or object? That way, if people forgot to assign a new material to an object, they don't have to go back and spend extra time.
How about the ability to save and load camera settings, or better yet an autosave feature so if there is a power outage, you don't lose all your work?
How about social media sharing options? I know this seems like a gimmick, but we live in a social media age, and platforms like Instagram, Facebook, etc are powerful tools for promotion.
Color picker is a little dated too (imagine being able to use pantone colors, which are industry standard.) Having a guide for analogous, complementary colors would be great. Take a look at these
https://image1-srjcooldude.netdna-ssl.c ... -tools.png
Speaking of colors, what about being able to create gradients instead of just solid colors for material properties? What about a color picker tool that let you sample color values? Say you are designing a product for a brand that is all about nature. You could samples green hues from the HDR, and be done with it in a seconds.
How about lens presets for Hollywood's favorite lenses or even classic film lenses? Classic film simulation or even light leaks?
I know this is a lot, but I hope it gives you an idea of how much exciting stuff Indigo could add that would make it the talk of the town :)