primitives & points

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snorky
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primitives & points

Post by snorky » Thu Oct 17, 2019 7:35 am

hi everybody!
first of all... I don't remember how to use the indigo's primitives. Is there someone who can help me?
I would like to try to make a render of a point cloud using sphere primitives instead of the points
Can it work?
thanks
:D

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Zom-B
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Re: primitives & points

Post by Zom-B » Thu Oct 17, 2019 9:03 am

Not on GPU, since it (still) doesn't support sphere primitives...

But using a master object and having your other points made out of instances should work on GPU too.
Either way, your IGS can become very big, since each object gets quite some info about material, position etc.
polygonmanufaktur.de

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snorky
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Posts: 326
Joined: Fri Apr 17, 2009 8:54 pm
Location: Parma, Italy

Re: primitives & points

Post by snorky » Thu Oct 17, 2019 7:10 pm

:D ok ok
I try to write a "ply to igs" converter
I start a test with a little 55k point cloud hahhhaahahah
Thanks

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