Indigo Renderer 4.4.1 Beta / Technology Preview

General News and accouncements regarding the Indigo render engine
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Zom-B
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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Zom-B » Tue Sep 03, 2019 11:05 pm

Hey Sroka8888,

just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses.

Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does take some extra time since passes like direct and indirect lighting etc. is processed separately...
Doublecheck your log file while saving.

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Originalplan®
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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Originalplan® » Wed Sep 04, 2019 12:46 pm

This is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by sger » Sun Sep 08, 2019 2:32 am

2019-09-07_172647.png
2019-09-07_172647.png (4.42 KiB) Viewed 808 times

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by pixie » Sun Sep 08, 2019 2:42 am

Originalplan® wrote:
Wed Sep 04, 2019 12:46 pm
This is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.
optimize denoise just add two render passes "albedo" and "normal" used by the denoise algorithm

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Lal-O » Mon Sep 09, 2019 6:03 am

Hi ! Thx for this new update ! I am gonna give it a try right away :) .... and I'm glad for you to using the scene i've created for the contest to show it as example of what indigo's denosing can achieve :).
My best regards.

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by sger » Tue Sep 10, 2019 12:55 am

Great it works!

how to mesure gpu?
2019-09-09_125156.png

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Zom-B » Tue Sep 10, 2019 4:08 am

gpu.JPG

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Zalevskiy » Fri Sep 27, 2019 1:01 am

Update Indigo Materials Pack (1030 Materials)


- Fixed all files names _Shader (for convenience, which can be used in c4d, and which through standalone)

- Removed duplicates textures in one material

- Converted medium values from version 3 to version 4

- Fixed bump / disp errors



Download:

https://yadi.sk/d/R3Gk6i08SL6rQQ

*Metals/Coating_With_Interference_Shader.pigm not worked in 4.4.1 Denoise (in 4.2.25 worked)

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Zalevskiy » Fri Sep 27, 2019 1:26 am

Bugs found

1. isl.pigs with GPU mode invisible sphere

2. background_luminance_test.pigs open scene, import light material Ghost_Shader.pigm, fill plane and:

A problem occurred with the scene:
Error while building scene: Error while loading emission scales: No material with UID 5 assigned to model. (model UID: 8)



I'm certainly far from programming, but intuitively I tried to extract part of the igm code and copy it to the scene via Notepad ++ and then an error does not occur. As I understand it, the error is interconnected with the emission scale of the plane object; when it is imported, it goes astray.
Attachments
background_luminance_test.pigs
(2.54 KiB) Downloaded 3 times
isl.pigs
(2.5 KiB) Downloaded 3 times

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pavoda
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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by pavoda » Wed Oct 09, 2019 12:01 am

I have some comments to this version:

- Denoising does not seem to work with aperture diffraction

- When rendering a video with denoising function, after only a few (10-20) frames, indigo starts to generate only black frames. After restart indigo it is ok, but only for next few frames.

- Desnoising for large resolutions takes a long time in this time gpu not working. I would recommend manually adjusting the denosing interval, or just before the rendering process ends

- When I render a video, Indigo builds scene for every frame. In many cases, only the camera could move around a static scene. It would save a lot of time.

- It would be appropriate to allow the adjustment of the denosing intensity.


Thanks for the good work!

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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Post by Zalevskiy » Tue Oct 15, 2019 6:44 pm

Transform bug found

Cube Scale: 0,65

Rotate

H 0,0000 - 3,0000 ° = UP | DOWN
H < 4,0000 ° = Left | Right ???

P 0,0000 - 3,0000 ° = UP | DOWN
P < 4,0000 ° = Left | Right ???

Video example (focus on OpenGL preview)
https://www.dropbox.com/s/pmjs89sscvsa8 ... 5.mp4?dl=0
Attachments
pyroclastic_noise_test.pigs
(15.16 KiB) Not downloaded yet

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