Built-in Denoiser

Feature requests, bug reports and related discussion
Post Reply
4 posts • Page 1 of 1

Do you think denoising should be a top priority?

YES
7
78%
NO
2
22%
 
Total votes: 9

jcap168
Posts: 5
Joined: Sat Nov 04, 2017 4:57 am

Built-in Denoiser

Post by jcap168 » Sat Sep 01, 2018 2:45 am

Any plans to add denoising to indigo. For most of my interior renderings, I can reach 500-1000 samples in 1-3 min. after 1k-2k samples adding more samples doesn't really help any. I'd say 2k samples is the point were anything past that would be negligible returns. After that, I use denoising to finish the image. Having denoising would greatly benefit indigo and would make it much more competitive to vray.

User avatar
Juju
Posts: 265
Joined: Sat Mar 17, 2007 3:49 am
Location: South Africa

Re: Built-in Denoiser

Post by Juju » Sat Sep 01, 2018 5:19 am

I assume you have tried the clamping option, how has this worked for you?

jcap168
Posts: 5
Joined: Sat Nov 04, 2017 4:57 am

Re: Built-in Denoiser

Post by jcap168 » Sat Sep 08, 2018 9:37 am

It works well sometimes. Other times there is a very fine line between clamping noise vs introducing bias. I try to keep my scenes as realistic as possible.

burnin
Posts: 103
Joined: Tue May 04, 2010 2:53 pm

Re: Built-in Denoiser

Post by burnin » Sun Sep 09, 2018 2:04 am

If you have NVidia's GPU, here's a standalone build for windows of NVidia AI Denoiser from Declan Russel.

NOTE:
Works only on unidirectional PT renders. Or in other words, it doesn't do shit to BiDir renders. :wink:
Along with 'Beauty' (Image /-i) pass, you can also feed it with Albedo (-a) & Normal (-n) passes for better results.

Have a great time.

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 0 guests