Realistic Iceberg

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sam mcfly
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Realistic Iceberg

Post by sam mcfly » Tue Aug 14, 2018 5:00 am

Hi,

i'm trying to render an iceberg, but i have a lot of troubles to create a material that look like an iceberg.

How could i achieve that?

I'm using indigo v3.8.33 with blender 2.77

Thanks a lot.

Regards, Sam
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Iceberg wip test.png

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Oscar J
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Re: Realistic Iceberg

Post by Oscar J » Tue Aug 14, 2018 6:06 am

Probably with some good texture maps, to begin with. See if you can find normal maps, spec maps etc.

I wouldn't worry too much about SSS/transmission, other than probably mixing in a bit of a Diffuse transmitter material, to ensure it's still fairly quick to render.

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pixie
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Re: Realistic Iceberg

Post by pixie » Tue Aug 14, 2018 8:47 am

you could try using some of the materials posted in the repository. :)

sam mcfly
Posts: 18
Joined: Fri Jan 16, 2015 4:09 am

Re: Realistic Iceberg

Post by sam mcfly » Tue Aug 14, 2018 9:41 am

Hi,

I searched for a similar material, but nothing matches.

Also, the model is not finished. I will finish it with zbrush. And i will not use texture maps because i wanted to have a realistic render. That's include to have a realistic material.

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pixie
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Re: Realistic Iceberg

Post by pixie » Tue Aug 14, 2018 8:45 pm

Don't forget about lighting

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Oscar J
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Re: Realistic Iceberg

Post by Oscar J » Wed Aug 15, 2018 3:58 am

sam mcfly wrote:
Tue Aug 14, 2018 9:41 am
And i will not use texture maps because i wanted to have a realistic render. That's include to have a realistic material.
Right... so how are you planning to accomplish the colour and/or surface/microstructure variations that a realistic material requires? :roll:

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