Indigo Renderer 4.2.18 Beta Release

General News and accouncements regarding the Indigo render engine
StompinTom
Indigo 100
Posts: 1808
Joined: Mon Sep 04, 2006 3:33 pm

Re: Indigo Renderer 4.2.18 Beta Release

Post by StompinTom » Fri Aug 10, 2018 7:47 am

OnoSendai wrote:
Fri Aug 10, 2018 1:18 am
StompinTom wrote:
Tue Jul 24, 2018 9:29 pm
Also, the position pass should be able to write negative values to EXR. Anything behind (0,0,0) is clamped, leading to some funny results :P
Fixed for next release :)
Nice!

BTW once again super blown away by Indigo's speed! This is a frame from an animation I'm slowly putting together, about 6-7 minutes / frame. Saved as untonemapped EXR and graded in Natron. I also gave it a crack with Cycles and LuxCore2 and couldn't get near acceptable quality in that time.
W_Zoom01_021.png

Eneen
Posts: 164
Joined: Thu Jan 21, 2016 9:32 am

Re: Indigo Renderer 4.2.18 Beta Release

Post by Eneen » Fri Aug 10, 2018 11:20 pm

Lux, Cycles and Appleseed are about 6-10 times slower then Indigo.

User avatar
Lal-O
2nd Place Winner
Posts: 241
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
Contact:

Re: Indigo Renderer 4.2.18 Beta Release

Post by Lal-O » Sun Aug 12, 2018 3:44 pm

Zom-B wrote:
Wed Aug 08, 2018 5:27 am
Disable your CPU as a openCL device and try again, this could help.
Yeah, well...It worked by disabling the CPU :).

Correct me if i am wrong but...If i do this ... i'd be losing the extra power of rendering that gives the CPU when enabled both devices ( CPU+GPU ) right? As far as i know, indigo is a hybrid renderer.....right? :)

User avatar
Zom-B
1st Place 100
Posts: 4558
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4.2.18 Beta Release

Post by Zom-B » Sun Aug 12, 2018 11:42 pm

Well, afaik the simple issue here is the gigantic differance in computing power between your CPU and GPU.
By running both in OpenCL mode the CPU usually bottlenecks the GPU perfromance, therefore the combined speed can be way below pure GPU perfromance.
Also CPU OpenCL drivers can be very limiting regarding render performance.

For old GPU's back when Indigos OpenCL render mode was release the differance has not been that big like nowadays, so CPU+GPU can be a speedup if you have a low end GPU in your system...

User avatar
Lal-O
2nd Place Winner
Posts: 241
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
Contact:

Re: Indigo Renderer 4.2.18 Beta Release

Post by Lal-O » Mon Aug 13, 2018 6:53 am

Zom-B wrote:
Sun Aug 12, 2018 11:42 pm
Well, afaik the simple issue here is the gigantic differance in computing power between your CPU and GPU.
By running both in OpenCL mode the CPU usually bottlenecks the GPU perfromance, therefore the combined speed can be way below pure GPU perfromance.
Also CPU OpenCL drivers can be very limiting regarding render performance.

For old GPU's back when Indigos OpenCL render mode was release the differance has not been that big like nowadays, so CPU+GPU can be a speedup if you have a low end GPU in your system...
Thx 4 the explanation.

I always thought that having CPU+GPU would accelerate processing times almost twice...I've been living my own lie for a long time.

I have a Nvidia Titan X and intel I7 5960X so i don't know how convenient is to use them at same time with the OpenCL. I'll take a look.

There are some other programs that boast of being able to work CPU+GPU (full power both devices without any problems),but i think that in the end indigo is faster.

Post Reply
35 posts

Who is online

Users browsing this forum: No registered users and 2 guests