Indigo and C4D Bugs

Feature requests, bug reports and related discussion
User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Indigo and C4D Bugs

Post by pavoda » Sat Jun 16, 2018 12:25 am

Hello dear Indigo developers

I noticed the followings indigo bugs


1. Export enimation from C4D to indigo
-When exporting an animation, the indigo camera parameter of a current frame is taken from the previous frame. This is only done when exporting to Indigo. When rendering an animation in C4D it's ok.
For example, the exposure for frame 5 is shown in frame 6. It is all shifted by one


2. Errors GPU rendering for far objects from zero coordinate
- When rendering an object that is far away from the zero coordinate, errors occur in the render. It happens only Indigo and GPU render. Inside C4D it is ok. (Uploaded images)


3. C4D frame step not work.
In C4D, you can set the frame step for animations. But when export to Indigo it does not work. C4D exports all frames.


4. C4D crash
When rendering inside Cinema 4D, the program crash when a lot of textures are used in the project.(about more than 40 textures) The problem started in the cindigo version that brought a realtime preview with the stop and start option.
I mentioned this several times in this forum. -this is a serious bug.

I hope this will help make indigo even better renderer.



Programs ver.:
IndigoRenderer_x64_4.2.14
indigo-for-cinema-4d-4.2.15
Cinema 4D R19.053
Attachments
zero.jpg
Far from zero.jpg

User avatar
fused
Developer
Posts: 3546
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo and C4D Bugs

Post by fused » Tue Jun 19, 2018 3:53 am

Hi pavoda,

thank you for reporting these bugs. Adding them to our bugtracker.

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Jul 13, 2018 10:48 pm

Hi,
i noticed following problem
If use sphere with HDR map to illuminate scene result looks different for CPU and GPU render.
Look to the images.
Attachments
Render_CPU.jpg
CPU
Render_GPU.jpg
GPU

User avatar
bvn
Posts: 12
Joined: Wed Nov 29, 2017 9:16 pm
3D Software: Cinema 4D

Re: Indigo and C4D Bugs

Post by bvn » Thu Nov 15, 2018 6:27 am

I have a strange situation. When you transfer scenes from с4d in Indigo lost the light sources. In scene 4 source of light (2 in room - lamp+fireplace, and 2 external - the door+window). In Indigo fall only internal sources of light.
What is it and how to deal with it?!
Сцена 1 bag1.jpg
C4D
Сцена 1 bag2.jpg
Indigo
FX 6300, Asus 7970, 8G, Win 10x64
Славяне мы )))

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Thu Nov 15, 2018 6:37 am

Is it external lights sky, sun, hdr or some emmision 3D objects?

User avatar
fused
Developer
Posts: 3546
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo and C4D Bugs

Post by fused » Fri Nov 16, 2018 3:54 am

pavoda,

how many of these issues are still current? I might have a look at them soon (after some other stuff I need to do).

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Nov 16, 2018 5:00 am

Hi, fused
so:

1. Export enimation from C4D to indigo --- still current

2. Errors GPU rendering for far objects from zero coordinate --- solved

3. C4D frame step not work. --- still current

4. C4D crash --- solved



If you need any demonstration, upload scene or any detailed description tell me how I can help

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Nov 16, 2018 5:14 am

5. New: C4D crash if press tonemapping in picture viewer while render is not currently runing.

(it is very bad that it is not possible to edit the tonemapping of all the images in the C4D picture viewer, but only just the one currently rendered)

User avatar
fused
Developer
Posts: 3546
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo and C4D Bugs

Post by fused » Fri Nov 16, 2018 5:23 am

pavoda wrote:
Fri Nov 16, 2018 5:14 am
5. New: C4D crash if press tonemapping in picture viewer while render is not currently runing.
Alright, will fix that one for sure.
pavoda wrote:
Fri Nov 16, 2018 5:14 am
(it is very bad that it is not possible to edit the tonemapping of all the images in the C4D picture viewer, but only just the one currently rendered)
The c4d api is not that flexible unfortunately.

User avatar
Zom-B
1st Place 100
Posts: 4603
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo and C4D Bugs

Post by Zom-B » Fri Nov 16, 2018 6:19 am

pavoda wrote:
Fri Jul 13, 2018 10:48 pm
Hi,
i noticed following problem
If use sphere with HDR map to illuminate scene result looks different for CPU and GPU render.
Look to the images.
Hey pavoda,

did you put a HDRI on a sphere object here?!
GPU atm doesn't render any sphere primitives, you need to uncheck the "perfrect sphere" checkbox for it to export a sphere mesh.
For HDRIs simply put a HDRI material on a c4d sky object and link that object into the Indigo render setting > environment > sky field.

Thanks a lot for all these bugreports!!!
polygonmanufaktur.de

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Nov 16, 2018 7:09 am

fused wrote:
Fri Nov 16, 2018 5:23 am
pavoda wrote:
Fri Nov 16, 2018 5:14 am
5. New: C4D crash if press tonemapping in picture viewer while render is not currently runing.
Alright, will fix that one for sure.
pavoda wrote:
Fri Nov 16, 2018 5:14 am
(it is very bad that it is not possible to edit the tonemapping of all the images in the C4D picture viewer, but only just the one currently rendered)
The c4d api is not that flexible unfortunately.
Can you add the option to save as a igi file from a picture viewer. That would be a good solution

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Nov 16, 2018 7:30 am

Zom-B wrote:
Fri Nov 16, 2018 6:19 am
pavoda wrote:
Fri Jul 13, 2018 10:48 pm
Hi,
i noticed following problem
If use sphere with HDR map to illuminate scene result looks different for CPU and GPU render.
Look to the images.
Hey pavoda,

did you put a HDRI on a sphere object here?!
GPU atm doesn't render any sphere primitives, you need to uncheck the "perfrect sphere" checkbox for it to export a sphere mesh.
For HDRIs simply put a HDRI material on a c4d sky object and link that object into the Indigo render setting > environment > sky field.

Thanks a lot for all these bugreports!!!
Yes, I know about that, but I was just trying put hdr map to sphere polygon..results are different for gpu and cpu...maybe is it some hidden bug. Try it...
Attachments
CPUvsGPU.pigs
(2.92 MiB) Downloaded 1 time

User avatar
Zom-B
1st Place 100
Posts: 4603
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo and C4D Bugs

Post by Zom-B » Fri Nov 16, 2018 8:39 am

Hey pavoda,

tested & confirmed.
Did a Ticket on the Bugtracker for the devs to fix it.

Thanks again for reporting!
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3546
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo and C4D Bugs

Post by fused » Fri Nov 16, 2018 12:24 pm

pavoda wrote:
Fri Nov 16, 2018 7:09 am
Can you add the option to save as a igi file from a picture viewer. That would be a good solution
I can do that for sure, but only for the current render. What else I have on my radar is to make the image saving options work when rendering internally in c4d. Someone else requested that I think.

User avatar
pavoda
Posts: 97
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo and C4D Bugs

Post by pavoda » Fri Nov 16, 2018 10:05 pm

It is good. Autosave igi for every one done image is possible?

Post Reply
18 posts

Who is online

Users browsing this forum: No registered users and 0 guests