Velvet shader (Passionated)

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Velvet shader (Passionated)

Post by CTZn » Mon Nov 23, 2015 3:29 am

Zalevskiy wrote:how to play this stuff?
Awesome !

Wait are you using my shader or are you asking the question, I'm confused now. Looks too good to be true tbh :D

Are those your renders using my material ?
obsolete asset

User avatar
Zalevskiy
Posts: 169
Joined: Thu Jul 16, 2015 12:36 am
Location: Russian Federation

Re: Velvet shader (Passionated)

Post by Zalevskiy » Mon Nov 23, 2015 4:04 am

CTZn wrote:
Zalevskiy wrote:how to play this stuff?
Awesome !

Wait are you using my shader or are you asking the question, I'm confused now. Looks too good to be true tbh :D

Are those your renders using my material ?
it was a question) I am sorry for my bad english

Russia Vodka Putin Matryoshka Balalaika Bears Earflaps Hat :)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Velvet shader (Passionated)

Post by CTZn » Mon Nov 23, 2015 10:56 am

Zalevskiy wrote:
CTZn wrote:
Zalevskiy wrote:how to play this stuff?
Awesome !

Wait are you using my shader or are you asking the question, I'm confused now. Looks too good to be true tbh :D

Are those your renders using my material ?
it was a question) I am sorry for my bad english

Russia Vodka Putin Matryoshka Balalaika Bears Earflaps Hat :)
I'm a bit disappointed, I really thought you understood how the material worked... :P

In my opinion these materials can be fairly approximated using Passionated, I don't have such nice scenes to render (I became somewhat refractive to 3D works) but I'll try to make a point. e: Well I'll stick to my roadmap, optimization first, then there's plenty of room for refinement, new micro-patterns and stuff.

Edit: I think I'm being delusional here, nevermind the joke above. This is a satin/velvet shader really, WIP.
obsolete asset

User avatar
Zalevskiy
Posts: 169
Joined: Thu Jul 16, 2015 12:36 am
Location: Russian Federation

Re: Velvet shader (Passionated)

Post by Zalevskiy » Mon Nov 23, 2015 10:20 pm

fast test :P
Attachments
velvet_test.jpg
sorento_6012_B3955585_6777.jpg
bump
test16.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2140
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Velvet shader (Passionated)

Post by Oscar J » Mon Nov 23, 2015 11:34 pm

Not bad! :) Could you try a darker colour?

User avatar
thesquirell
Posts: 370
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Velvet shader (Passionated)

Post by thesquirell » Tue Nov 24, 2015 12:18 am

Zalevskiy wrote:test material x3 scale and other lighting
Absolutely love it!
Zalevskiy wrote: Russia Vodka Putin Matryoshka Balalaika Bears Earflaps Hat :)
Да, друг мой! Поехали! https://www.youtube.com/watch?v=i9A2K2Bf-aQ

I can feel great thing coming for this shader! :D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Velvet shader (Passionated)

Post by CTZn » Tue Nov 24, 2015 5:19 am

Zalevskiy wrote:fast test :P
Yes it's valid :)

Try this: hand paint a 6x6, 8x8 etc or even 4*12 pixels map and use it as bump, with a little noise added (also in albedo). Makes the easiest threading !

You can post your test images here, I don't mind, myself am onto Passionated for now :)

I already boggled my mind with procedural threading attempts: it's just U and V sins, but a dongload of them aaargh made knots, no success.
obsolete asset

User avatar
Zalevskiy
Posts: 169
Joined: Thu Jul 16, 2015 12:36 am
Location: Russian Federation

Re: Velvet shader (Passionated)

Post by Zalevskiy » Tue Nov 24, 2015 1:47 pm

lacks fine hair :|
Attachments
Passionated_RC0_Premium.jpg
velvet.jpg

User avatar
pixie
Indigo 100
Posts: 2117
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Velvet shader (Passionated)

Post by pixie » Fri Aug 10, 2018 3:01 am

Could it be updated to the current roughness model?

Post Reply
39 posts

Who is online

Users browsing this forum: No registered users and 0 guests