Blendigo (for Blender 2.58) 3.0.14.0

Announcements, requests and support regarding the Blender Indigo export script
kilbee
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Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by kilbee » Wed Aug 10, 2011 9:39 pm

that indeed solved the problem, thank you

portgas
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Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by portgas » Mon Aug 22, 2011 8:12 am

any help? I use Blender 2.58
Gpu acceleration only works in in CUDA mode, in OPENCL it crashes...why? I have latest drivers for GTX 570

And how can i change render mode?

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Headroom
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Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by Headroom » Mon Aug 22, 2011 8:42 am

It would be great if you could post your system specs and what OS you are running.

I don't think there are any compelling reasons to run a Nvidia card in OpenCL mode. Reports are that currently Open CL is substantially slower than Cuda. That is a general statement and does not apply to Indigo only.

Also CPU acceleration is currently only supported for one render mode which is single directional path tracing PT. In order to change to different render mode, say BIDIR + MLT you need to uncheck GPU support in Blender, or in the Indigo UI. Then you have access to the other render modes.

When you check the GPU box in Blender it overrides all other render mode settings and forces PT.

portgas
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Joined: Sat Jun 11, 2011 10:51 pm

Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by portgas » Mon Aug 22, 2011 10:45 am

thanks. I run Windows 7 x64, is indigo planing to use bidir in hybrid mode in future?

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OnoSendai
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Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by OnoSendai » Mon Aug 22, 2011 11:36 am

portgas wrote:thanks. I run Windows 7 x64, is indigo planing to use bidir in hybrid mode in future?
Yes, it's planned for the future to enable bidir with GPU acceleration.

portgas
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Re: Blendigo (for Blender 2.58) 3.0.14.0

Post by portgas » Tue Aug 23, 2011 3:10 am

Now i got another problem
When i assign texture through blendigo, it will not load it in render. For whatever reason it adds a path from temporary folder in render settings (blender) and add // instead of \\. So it messed up all path to my texture.

Error while building scene: Error while loading phong material 'Material.016': ComplexIORExcep: Could not find file 'C:\Program Files\Indigo Renderer\//lockbakespec.png'.

of course my texture path isnt program files )
but i can assign materials and textures in indigo manually
And another problem. When i use phong material (through indigo toolbar) with specular map and bump, it just got black and stays there. Or if i use spec map and diff map, it uses only spec...

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