One problem more. (Sorry)
Need to make a chrome materiall. Which parametres for material
use in Blender??
Otherway, need some reflections, something like HDRI? its here?
I saw in exporter something like "Background, sun sky, and map.
Its enviromental map?? Or how to do it?? Thanks one again.
What about chrome??
Thanks
Thanks, materials working good, just a question, is somewhere some sampler?? Something like a pictures of included materials, and second: so no matter which settings are used in blender if is named like some of these material?
But with Envmap still have a problem.. in world buttons, apply a texture "Envmap", load picture (I tryed hdri and jpg too) and in exporter choose "Map". But it falling down, no start rendering.. need to copy a picture to some folder or something like this?? Thanks.
Casper.
But with Envmap still have a problem.. in world buttons, apply a texture "Envmap", load picture (I tryed hdri and jpg too) and in exporter choose "Map". But it falling down, no start rendering.. need to copy a picture to some folder or something like this?? Thanks.
Casper.
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Re: Thanks
First of all, it seems only the exr type of maps work in indigo, so you need hdr2exr.exe commandline conversion program (freeware) for this to work.BWETIK wrote:But with Envmap still have a problem.. in world buttons, apply a texture "Envmap", load picture (I tryed hdri and jpg too) and in exporter choose "Map". But it falling down, no start rendering.. need to copy a picture to some folder or something like this?? Thanks.
Casper.
Secondly, the 63beta4 script searches the exr map file in a subfolder of the folder you exported the xml file to, called HDR. This is hardcoded in the script at the moment, but there should be a more user friendly approach possible...
For a quick tutorial on how to use hdr to exr conversion and more have a look at this page here.
Greetings from overcast Amsterdam,
Jan
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