Blendigo 2.4.x Releases
Re: Blendigo 2.4.x Releases
It is just an assumption that Blendigo makes, I'll see if I can relax that requirement.
Re: Blendigo 2.4.x Releases
UPDATED TO 2.4.5
KNOWN ISSUES
- Not 100% backwards-compatible with scenes set up with previous versions of Blendigo (2.2 stable); especially with regards to material settings. This won't be fixed, you'll need to migrate your old scenes to the new Blendigo if you wish to re-render them with Indigo.
WARNING
Although reasonably well tested, this release may still contain bugs.
DOWNLOADS
WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe
LINUX: To follow soon
OSX: To follow soon
Fixed in this release:
* Changed environment export:
- Exporting Env map without a valid file specified will ignore the env map export completely
- Exporting Sun+Sky without a sun lamp present exports a uniform (1,1,1) background colour without changing the UI settings
* Allowed motion blur export without rotation keys; made assumption that keyframed rotation will be set to (0,0,0) - the original object rotation should be maintained.
KNOWN ISSUES
- Not 100% backwards-compatible with scenes set up with previous versions of Blendigo (2.2 stable); especially with regards to material settings. This won't be fixed, you'll need to migrate your old scenes to the new Blendigo if you wish to re-render them with Indigo.
WARNING
Although reasonably well tested, this release may still contain bugs.
DOWNLOADS
WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe
LINUX: To follow soon
OSX: To follow soon
Fixed in this release:
* Changed environment export:
- Exporting Env map without a valid file specified will ignore the env map export completely
- Exporting Sun+Sky without a sun lamp present exports a uniform (1,1,1) background colour without changing the UI settings
* Allowed motion blur export without rotation keys; made assumption that keyframed rotation will be set to (0,0,0) - the original object rotation should be maintained.
Re: Blendigo 2.4.x Releases
Exporting with no envmap still exports with indigo error.
Loc works alright now. Rot and scale doesn't work alone though.
Now you'll probably get a bunch of questions like "Why is everything in my scene white? I chose sun+sky"
Loc works alright now. Rot and scale doesn't work alone though.
Now you'll probably get a bunch of questions like "Why is everything in my scene white? I chose sun+sky"
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.4.x Releases
will check it out in next day or so and give feedbackdougal2 wrote:UPDATED TO 2.4.5
Doug
Doug Armand
Doug Armand
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.4.x Releases
Haven't used it yet but first thing I've noticed is it still say v2.4.3?
Doug
Doug Armand
Doug Armand
Re: Blendigo 2.4.x Releases
That's odd, I'm pretty sure I updated the version number. I will double check that I packaged the right files later.Doug Armand wrote:Haven't used it yet but first thing I've noticed is it still say v2.4.3?
Re: Blendigo 2.4.x Releases
You gonna add an option to rotate/offset envmap?
- Attachments
-
- Untitled-2.png (3.27 KiB) Viewed 4247 times
Re: Blendigo 2.4.x Releases
With motion blur, all exposures work except 1/4.
Code: Select all
A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: Frame times must be strictly increasing. (In element 'model', around line 271, column 5)
Indigo version: Indigo Renderer v2.4.4, Windows 64-bit build.
Re: Blendigo 2.4.x Releases
Blendigo 2.4.5 doesn't save the environment map gain and spherical environment mapping width. But I'm not able to tell whether it did before.
There is one more issue with .pigm: let's imagine, that we take the cube and assign an external material (.pigm) to it. Now every is set up and we click Render. Than we want to change something in that .pigm, but when we click Render button next time, it will still show us old setting. Because Blendigo unpacks the .pigm to .blender\scripts\blendigopkg\matdb\unpacked\test_mat\ but does it only once. The only way I see to avoid it is to use .igm or do not change .pigm
There is one more issue with .pigm: let's imagine, that we take the cube and assign an external material (.pigm) to it. Now every is set up and we click Render. Than we want to change something in that .pigm, but when we click Render button next time, it will still show us old setting. Because Blendigo unpacks the .pigm to .blender\scripts\blendigopkg\matdb\unpacked\test_mat\ but does it only once. The only way I see to avoid it is to use .igm or do not change .pigm
Re: Blendigo 2.4.x Releases
TBH, I think that makes sense to me, as I see a .pigm as a 'final' archive format. What do others think ?dakiru wrote:The only way I see to avoid it is to use .igm or do not change .pigm
However, I do remember writing the code that skips the unpacking process if the files already exist - I made this decision for performance/speed reasons primarily.
Re: Blendigo 2.4.x Releases
Yes, that's fully understandable, just can be confusing. For some reason I thought, that Blendigo overwrites the files every time.dougal2 wrote:I made this decision for performance/speed reasons primarily.
edit: maybe, including this info to documentation is the solution.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo 2.4.x Releases
I like the ease of just using PIGMs everywhere. It saves having to update texture paths when switching across computers, for example, but it's not really a big deal.
Re: Blendigo 2.4.x Releases
This thing isn't exported
- Attachments
-
- quoin_blocks.zip
- (49.96 KiB) Downloaded 181 times
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Re: Blendigo 2.4.x Releases
Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?
Why it's not closing automatically?
Re: Blendigo 2.4.x Releases
Ono changed the way Indigo stops, when I have some further info on how to remedy this, it will get fixed.cooler_inc wrote:Animation doesn't work right, after export Indigo runs, reaches the desired Sample per pixel and Stops - from this moment I have to close it manually than Starts rendering next frame
Why it's not closing automatically?
Who is online
Users browsing this forum: Google [Bot] and 35 guests