Emissive Blend not a light?
- Borgleader
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Emissive Blend not a light?
I was making a new test scene with a modified version of the holographic material suvakas made a while back, and I ran into a little problem.
The scene is really simple it's three planes each with a variant of the material now each material is a "light" in itself as it's a blend between null and emissive phong. Now my problem is that it says my scene must contain a light source even though there are three of them present
P.S: Before you ask yes environment is set to "None (lit by mesh emitters)"
P.P.S: The name of the blender material also matches the name of the blend material inside the .igm
The scene is really simple it's three planes each with a variant of the material now each material is a "light" in itself as it's a blend between null and emissive phong. Now my problem is that it says my scene must contain a light source even though there are three of them present
P.S: Before you ask yes environment is set to "None (lit by mesh emitters)"
P.P.S: The name of the blender material also matches the name of the blend material inside the .igm
benn hired a mercenary to kill my sig...
Re: Emissive Blend not a light?
Perhaps are you using an older Indigo version wich IIRC wasn't checking into IGM's for emission ? If exporting to IGM is an option then try without.
Blends of emissive phong with null mat are working for me with Indigo 2.2.12 (2.0 stable, w/ or w/o exporting to IGM)...
Blends of emissive phong with null mat are working for me with Indigo 2.2.12 (2.0 stable, w/ or w/o exporting to IGM)...
obsolete asset
- Borgleader
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Re: Emissive Blend not a light?
Indigo 2.4.4
Blendigo 2.4.3
The material was edited using the material editor. and well the material types are set to external because i downloaded the original material off of the indigo forums...
Blendigo 2.4.3
The material was edited using the material editor. and well the material types are set to external because i downloaded the original material off of the indigo forums...
benn hired a mercenary to kill my sig...
- Borgleader
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Re: Emissive Blend not a light?
I know it works thats the thing, I've had it work in another scene (the holo fence thing) but...not it doesnt :S
benn hired a mercenary to kill my sig...
Re: Emissive Blend not a light?
Then post your files.
Looked like you had other lights in that scene.
Looked like you had other lights in that scene.
- Borgleader
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Re: Emissive Blend not a light?
Yeah in the version I posted but while I was building it it originally had the fence only as a light then i added other mesh light but it started only with that.dag wrote:Then post your files.
Looked like you had other lights in that scene.
benn hired a mercenary to kill my sig...
- Borgleader
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Re: Emissive Blend not a light?
Anyway here's my test scene.
- Attachments
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- _HoloDisk.pigs
- (253.15 KiB) Downloaded 165 times
benn hired a mercenary to kill my sig...
Re: Emissive Blend not a light?
Use white or uniform base emission. Also invert your blend map.
- Borgleader
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Re: Emissive Blend not a light?
Its working Or at least...the scene renders now I must play with it...
benn hired a mercenary to kill my sig...
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