The .ply models from Stanford scans are too heavy for my computer to handle in Blender, and the decimated versions that came with the file are a mess (loss of detail, random double faces, holes, etc.). I think i read somewhere in here that you can 'append' a .ply model to the scene xml just like a .3ds model. I wanted to know how i could do this (if its possible lol), a code example would be perfect.
And in fact i cant even use the decimated files, because if i finally succeed at exporting it, the xml is so large that my computed hardly loads it and i cant add characters in the code unless i delete an equal number elsewhere in the text, which is really mysterious and annoying lol.
Thanks for any help
Using .ply models
Code: Select all
<mesh>
<name>PLY-Model</name>
<scale>1</scale>
<normal_smoothing>true</normal_smoothing>
<external>
<path>models\model.ply</path>
</external>
</mesh>
Code: Select all
<mesh>
<name>big_mesh</name>
<normal_smoothing>true</normal_smoothing>
<external>
<path>path\to\model.ply</path>
</external>
</mesh>
For big ply object i have found in the forum a link to MeshLab, a very fast and efficient tools that clean, reduce very well polygons (quadric edge collapse fonction is aswome)
http://meshlab.sourceforge.net/
Hope it help
Dom
Edit : To late
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