Old beach house

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asaavedra
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Old beach house

Post by asaavedra » Mon Mar 15, 2010 12:27 am

Hello friends of Indigo:

I'm new Indigo and I have made using this picture trying out various resources to obtain an image that seems realistic feel, that you think?
Attachments
Interior F125CD.jpg
Model: SketchUp Pro 7.0
Render: Indigo 2.2.12
Time: week end
Interior F125CD.jpg (806.28 KiB) Viewed 8511 times

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Otk
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Location: İstanbul, Turkey

Re: Old beach house

Post by Otk » Mon Mar 15, 2010 2:30 am

Very nice...I love the wall textures especialy

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dakiru
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Re: Old beach house

Post by dakiru » Mon Mar 15, 2010 3:46 am

Wow. Nice atmosphere you reached. Maybe a few things: the corners of the wall are a bit to sharp a there are visible edges at the bottom of the lamp - like as it has a lower resolution than the other objects :wink: Apart from that it definitely doesn't look like a first-time image :)

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djegoo
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Re: Old beach house

Post by djegoo » Mon Mar 15, 2010 4:17 am

Hey
Are you Arturo Saaverda, the same from the Artlantis forum? If it is you, i am really not surprised of the quality of this render :D you always do great renders.
Great work
Welcome here!

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CTZn
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Re: Old beach house

Post by CTZn » Mon Mar 15, 2010 8:47 am

Excellent texturing work !

There's to me a feeling of CG-ness because of the planarish surfaces though...
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asaavedra
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Location: Barcelona

Re: Old beach house

Post by asaavedra » Tue Mar 16, 2010 7:50 am

dakiru wrote:Wow. Maybe a few things: the corners of the wall are a bit to sharp a there are visible edges at the bottom of the lamp
Thanks, good point, try to soften the edges

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asaavedra
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Location: Barcelona

Re: Old beach house

Post by asaavedra » Tue Mar 16, 2010 8:01 am

djegoo wrote:Hey
Are you Arturo Saaverda, the same from the Artlantis forum?
No, I am Augusto Saavedra, although I use Artlantis.
Thank you for considering my render as good as Arturo

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asaavedra
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Location: Barcelona

Re: Old beach house

Post by asaavedra » Tue Mar 16, 2010 8:05 am

CTZn wrote:There's to me a feeling of CG-ness because of the planarish surfaces though...
Thanks for the comment, but I could explain that is CG-ness

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diegura
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Location: Argentina (Mendoza)

Re: Old beach house

Post by diegura » Tue Mar 16, 2010 8:54 am

asaavedra wrote:
djegoo wrote:Hey
Are you Arturo Saaverda, the same from the Artlantis forum?
No, I am Augusto Saavedra, although I use Artlantis.
Thank you for considering my render as good as Arturo
Hi Augusto! I´m Diego Saavedra :).

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djegoo
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Re: Old beach house

Post by djegoo » Tue Mar 16, 2010 10:50 pm

You're welcome. your render is realy nice. ah i was almost convinced you were Arturo. "Saaverda" seems to be a grat renderer family :lol:
Hope to see more renders from you too.
Cheers.

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CTZn
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Re: Old beach house

Post by CTZn » Wed Mar 17, 2010 1:31 am

asaavedra wrote:
CTZn wrote:There's to me a feeling of CG-ness because of the planarish surfaces though...
Thanks for the comment, but I could explain that is CG-ness
Sorry for my language, CG stands for computer graphics.

The counterpart of sharp angles are often flat surfaces; both are nocive to realism.

Displacement mapping is one method to add geometric details to smooth and continuous surfaces. In your scene, this method would fail on most sharp edges.

Que lastima que las paredes no sean tan "buenas" como las texturas !
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zeitmeister
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Re: Old beach house

Post by zeitmeister » Wed Mar 17, 2010 3:51 am

Gorgeous entry, asaavedra!
I personally would increase the light of the lamp in the right corner, but that's nitpicking, for sure. :mrgreen:
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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fenerolina
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Location: Pyrenees

Re: Old beach house

Post by fenerolina » Wed Mar 17, 2010 4:21 am

Hola asaavedra y bienvenido.

Aparte de los cantos afilados de las paredes, el problema de textura que tienes debajo del arco se puede solucionar de la siguiente manera: Mi version esta en ingles asi que ya veras.. 1. ver geometria oculta. 2 click derecho en la premera cara del arco. position de textura.. done. 3 seleciona la herramienta para pintar pulsando Alt te aparece el contagotas, selecciona esta misma cara con el contagotas. sueltas alt y pinta la siguiente ya veras que la textura seguira la anterior..Sigo en ingles. :)

Good render tio. Did you use the fog from sketchup or is it a material from database?

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Nick
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Re: Old beach house

Post by Nick » Tue Mar 23, 2010 10:18 am

Fantastic!!! Congratulations asaavedra :)

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